[PATCH vkd3d-shader 4/5] vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
Isabella Bosia
ibosia at codeweavers.com
Wed Sep 16 18:00:54 CDT 2020
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index bcdad28..c487eae 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -424,7 +424,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
- shader_addline(buffer, "line");
+ shader_addline(buffer, "isoline");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "triangle");
--
2.25.1
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