[PATCH vkd3d v2] vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 18 11:48:52 CDT 2020
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
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