[PATCH 2/2] d3d11/tests: Add a test for rendering with deferred contexts.
Zebediah Figura
z.figura12 at gmail.com
Tue Sep 29 16:05:37 CDT 2020
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d11/tests/d3d11.c | 110 +++++++++++++++++++++++++++++++++++++++
1 file changed, 110 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 82a165c62d7..5b157af513f 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -30237,6 +30237,115 @@ static void test_deferred_context_state(void)
release_test_context(&test_context);
}
+static void test_deferred_context_rendering(void)
+{
+ ID3D11DeviceContext *immediate, *deferred;
+ struct d3d11_test_context test_context;
+ D3D11_MAPPED_SUBRESOURCE map_desc;
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ID3D11CommandList *list1, *list2;
+ ID3D11RenderTargetView *rtv;
+ ID3D11Texture2D *texture;
+ ID3D11Device *device;
+ DWORD color;
+ HRESULT hr;
+
+ static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
+ static const float blue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+
+ device = test_context.device;
+ immediate = test_context.immediate_context;
+
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+
+ hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
+ todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ if (hr != S_OK)
+ {
+ release_test_context(&test_context);
+ return;
+ }
+
+ ID3D11DeviceContext_ClearRenderTargetView(deferred, test_context.backbuffer_rtv, green);
+
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ color = get_texture_color(test_context.backbuffer, 320, 240);
+ ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+ color = get_texture_color(test_context.backbuffer, 320, 240);
+ ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+ color = get_texture_color(test_context.backbuffer, 320, 240);
+ ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
+ color = get_texture_color(test_context.backbuffer, 320, 240);
+ ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+
+ ID3D11CommandList_Release(list2);
+
+ ID3D11DeviceContext_ExecuteCommandList(deferred, list1, TRUE);
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
+ color = get_texture_color(test_context.backbuffer, 320, 240);
+ ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+
+ ID3D11CommandList_Release(list2);
+ ID3D11CommandList_Release(list1);
+ ID3D11DeviceContext_Release(deferred);
+
+ ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
+ ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, green);
+
+ hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
+ ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)test_context.backbuffer, (ID3D11Resource *)texture);
+
+ hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, blue);
+ ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+ color = get_texture_color(test_context.backbuffer, 320, 240);
+ ok(color == 0xffff0000, "Got unexpected color %#08x.\n", color);
+
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)rtv, 0, D3D11_MAP_READ, 0, &map_desc);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)rtv, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ ID3D11CommandList_Release(list1);
+ ID3D11DeviceContext_Release(deferred);
+
+ ID3D11RenderTargetView_Release(rtv);
+ ID3D11Texture2D_Release(texture);
+ release_test_context(&test_context);
+}
+
START_TEST(d3d11)
{
unsigned int argc, i;
@@ -30401,6 +30510,7 @@ START_TEST(d3d11)
queue_test(test_independent_blend);
queue_test(test_dual_source_blend);
queue_test(test_deferred_context_state);
+ queue_test(test_deferred_context_rendering);
run_queued_tests();
}
--
2.28.0
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