[PATCH vkd3d 1/4] vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().

Zebediah Figura zfigura at codeweavers.com
Tue Dec 28 16:20:17 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 3982d0730..47fe3d60d 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -1025,7 +1025,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
     if (messages)
         *messages = NULL;
 
-    if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
+    if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
         return ret;
 
     vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
-- 
2.34.1




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