[PATCH 5/5] wined3d: Only set valid transform states in wined3d_device_context_set_state().

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 1 09:56:34 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4aaaee75c93..701041962e5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1750,7 +1750,8 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
 
     for (i = 0; i < WINED3D_HIGHEST_TRANSFORM_STATE + 1; ++i)
     {
-        wined3d_device_context_emit_set_transform(context, i, state->transforms + i);
+        if (context->device->state_table[STATE_TRANSFORM(i)].representative)
+            wined3d_device_context_emit_set_transform(context, i, state->transforms + i);
     }
 
     for (i = 0; i < WINED3D_MAX_CLIP_DISTANCES; ++i)
-- 
2.20.1




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