[PATCH 5/5] wined3d: Only set valid transform states in wined3d_device_context_set_state().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 1 09:56:34 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4aaaee75c93..701041962e5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1750,7 +1750,8 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
for (i = 0; i < WINED3D_HIGHEST_TRANSFORM_STATE + 1; ++i)
{
- wined3d_device_context_emit_set_transform(context, i, state->transforms + i);
+ if (context->device->state_table[STATE_TRANSFORM(i)].representative)
+ wined3d_device_context_emit_set_transform(context, i, state->transforms + i);
}
for (i = 0; i < WINED3D_MAX_CLIP_DISTANCES; ++i)
--
2.20.1
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