[PATCH v2 5/6] wined3d: Separate a helper to update Vulkan sampler bindings.
Zebediah Figura
zfigura at codeweavers.com
Thu Jul 22 11:50:44 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/context_vk.c | 23 +++++++++++++++++------
1 file changed, 17 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 23c249c682c..0d38b9eb5ea 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -2784,6 +2784,21 @@ static bool wined3d_shader_descriptor_writes_vk_add_uav_counter_write(
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, NULL, NULL, &uav_vk->vk_counter_view);
}
+static bool wined3d_shader_descriptor_writes_vk_add_sampler_write(struct wined3d_shader_descriptor_writes_vk *writes,
+ struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state,
+ const struct wined3d_shader_resource_binding *binding)
+{
+ struct wined3d_sampler *sampler;
+
+ if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
+ sampler = context_vk->c.device->null_sampler;
+ if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
+ VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
+ return false;
+ wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
+ return true;
+}
+
static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline)
{
@@ -2796,7 +2811,6 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
VkPipelineLayout vk_pipeline_layout;
VkPipelineBindPoint vk_bind_point;
VkDescriptorSet vk_descriptor_set;
- struct wined3d_sampler *sampler;
VkResult vr;
size_t i;
@@ -2859,12 +2873,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
- if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
- sampler = context_vk->c.device->null_sampler;
- if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
- VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
+ if (!wined3d_shader_descriptor_writes_vk_add_sampler_write(writes,
+ context_vk, vk_descriptor_set, state, binding))
return false;
- wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
break;
default:
--
2.30.2
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