[v2 PATCH] d3d11: Fix freed memory access when releasing device context (Coverity).
Marvin
testbot at winehq.org
Wed Jun 9 01:37:37 CDT 2021
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=92109
Your paranoid android.
=== debiant2 (32 bit report) ===
d3d11:
d3d11.c:9766: Test failed: d3d11.c:15246: Test marked todo: Got hr 0 for WRITE_DISCARD.
=== debiant2 (32 bit Chinese:China report) ===
d3d11:
d3d11.c:16624: Test failed: d3d11.c:16407: Test marked todo: Got 0xdeadbeef, expected 0xff000000 or 0xff000000 at 0, uvec4 0, 0, 0, 0xffffffff.
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