[PATCH vkd3d 1/2] vkd3d: Remove fixme for UAV counter offsets.
Conor McCarthy
cmccarthy at codeweavers.com
Wed Jun 23 07:32:20 CDT 2021
The fixme says the offset is ignored, but it is used when creating
the Vulkan buffer view for the counter, and works as expected.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/resource.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index a9d4d464..3a66bb15 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2847,9 +2847,6 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_
return;
}
- if (desc->u.Buffer.CounterOffsetInBytes)
- FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes);
-
flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags);
if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
--
2.31.1
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