[PATCH 2/6] wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
Marvin
testbot at winehq.org
Tue Nov 23 21:39:31 CST 2021
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=102601
Your paranoid android.
=== debiant2 (build log) ===
Task: Patch failed to apply
=== debiant2 (build log) ===
Task: Patch failed to apply
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