[PATCH vkd3d 01/11] vkd3d-shader/hlsl: Report failure when encountering matrix instructions.
Matteo Bruni
mbruni at codeweavers.com
Tue Apr 5 05:33:03 CDT 2022
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
The immediate reason for this patch is to avoid returning a broken
shader in test_reflection() in Wine's d3dcompiler:hlsl_d3d11 tests.
libs/vkd3d-shader/hlsl_sm4.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 94765f9e..9b6fa371 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -2067,7 +2067,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
{
if (instr->data_type->type == HLSL_CLASS_MATRIX)
{
- FIXME("Matrix operations need to be lowered.\n");
+ hlsl_fixme(ctx, &instr->loc, "Matrix operations need to be lowered.");
break;
}
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
--
2.34.1
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