[PATCH 5/5] wined3d: Consider WINED3D_LOCATION_CLEARED to be a GPU location for GPU-accessible textures.

Zebediah Figura zfigura at codeweavers.com
Fri Apr 22 15:42:58 CDT 2022


When blitting from a staging texture in SYSMEM to an as-yet uninitialized GPU
texture, we want to avoid ever loading the source texture into TEXTURE_RGB, or
loading the destination texture into SYSMEM.

This isn't really a proper fix for the relevant tests; it just manages to avoid
the problematic code path.

This manages to fix test_yv12_overlay because it causes those blits to use the
upload path (whereas currently they go through the raw blitter, and before
1632b8e7a4 they would go through the CPU blitter), and
wined3d_texture_gl_upload_data() is one of the only functions to correctly
handle planar YUV formats.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52684
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/d3d8/tests/visual.c  |  2 +-
 dlls/d3d9/tests/visual.c  |  2 +-
 dlls/ddraw/tests/ddraw1.c |  4 ++--
 dlls/ddraw/tests/ddraw2.c |  4 ++--
 dlls/ddraw/tests/ddraw4.c |  4 ++--
 dlls/ddraw/tests/ddraw7.c |  4 ++--
 dlls/wined3d/surface.c    | 22 ++++++++++++++++------
 7 files changed, 26 insertions(+), 16 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 3f302c8adf1..93acd3ebcae 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5925,7 +5925,7 @@ static void add_dirty_rect_test(void)
     ok(hr == D3D_OK, "Failed to copy rects, hr %#x.\n", hr);
     add_dirty_rect_test_draw(device);
     color = getPixelColor(device, 320, 240);
-    todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected colour 0x%08x.\n", color);
+    ok(color_match(color, 0x00ff0000, 1), "Got unexpected colour 0x%08x.\n", color);
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
 
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 09c94816d3b..1cba75641c1 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -19779,7 +19779,7 @@ static void add_dirty_rect_test(void)
     ok(hr == D3D_OK, "Failed to copy rects, hr %#x.\n", hr);
     add_dirty_rect_test_draw(device);
     color = getPixelColor(device, 320, 240);
-    todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected colour 0x%08x.\n", color);
+    ok(color_match(color, 0x00ff0000, 1), "Got unexpected colour 0x%08x.\n", color);
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
 
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 84bdda82978..13ca2023cd6 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -10100,9 +10100,9 @@ static void test_yv12_overlay(void)
         base = desc.lpSurface;
         ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]);
         base += desc.dwHeight * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
         base += desc.dwHeight / 4 * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
 
         hr = IDirectDrawSurface_Unlock(dst_surface, NULL);
         ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index f67aae9db5b..9d05de1e892 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -10933,9 +10933,9 @@ static void test_yv12_overlay(void)
         base = desc.lpSurface;
         ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]);
         base += desc.dwHeight * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
         base += desc.dwHeight / 4 * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
 
         hr = IDirectDrawSurface_Unlock(dst_surface, NULL);
         ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 8f85c5bc01b..849814529a7 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -12892,9 +12892,9 @@ static void test_yv12_overlay(void)
         base = desc.lpSurface;
         ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]);
         base += desc.dwHeight * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
         base += desc.dwHeight / 4 * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
 
         hr = IDirectDrawSurface4_Unlock(dst_surface, NULL);
         ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 3dfd590c42c..e8d2aa8ab7b 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -12885,9 +12885,9 @@ static void test_yv12_overlay(void)
         base = desc.lpSurface;
         ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]);
         base += desc.dwHeight * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]);
         base += desc.dwHeight / 4 * U1(desc).lPitch;
-        todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
+        ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]);
 
         hr = IDirectDrawSurface7_Unlock(dst_surface, NULL);
         ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7dcc8679da5..3216439f32b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -31,9 +31,6 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
 
-static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
-        | WINED3D_LOCATION_BUFFER | WINED3D_LOCATION_CLEARED;
-
 /* Works correctly only for <= 4 bpp formats. */
 static void get_color_masks(const struct wined3d_format *format, uint32_t *masks)
 {
@@ -1481,6 +1478,19 @@ static bool wined3d_is_colour_blit(enum wined3d_blit_op blit_op)
     }
 }
 
+static bool sub_resource_is_on_cpu(const struct wined3d_texture *texture, unsigned int sub_resource_idx)
+{
+    DWORD locations = texture->sub_resources[sub_resource_idx].locations;
+
+    if (locations & (WINED3D_LOCATION_BUFFER | WINED3D_LOCATION_SYSMEM))
+        return true;
+
+    if (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU) && (locations & WINED3D_LOCATION_CLEARED))
+        return true;
+
+    return false;
+}
+
 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
         const struct wined3d_box *dst_box, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
         const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *fx,
@@ -1641,8 +1651,8 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
     {
         blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
     }
-    else if ((src_sub_resource->locations & surface_simple_locations)
-            && !(dst_sub_resource->locations & surface_simple_locations)
+    else if (sub_resource_is_on_cpu(src_texture, src_sub_resource_idx)
+            && !sub_resource_is_on_cpu(dst_texture, dst_sub_resource_idx)
             && (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
     {
         /* Upload */
@@ -1666,7 +1676,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
             return WINED3D_OK;
         }
     }
-    else if (!(src_sub_resource->locations & surface_simple_locations)
+    else if (!sub_resource_is_on_cpu(src_texture, src_sub_resource_idx)
             && (dst_sub_resource->locations & dst_texture->resource.map_binding)
             && !(dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
     {
-- 
2.35.1




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