[PATCH v3 2/3] d2d1: Implement ID2D1EffectContext_GetDpi().
Ziqing Hui
zhui at codeweavers.com
Fri Apr 29 05:10:21 CDT 2022
Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
dlls/d2d1/effect.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 65183b4f0f1..a75e3e525f8 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -86,7 +86,11 @@ static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *if
static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
{
- FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
+ struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+
+ TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
+
+ return ID2D1DeviceContext_GetDpi(&effect_context->device_context->ID2D1DeviceContext_iface, dpi_x, dpi_y);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
--
2.25.1
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