[PATCH vkd3d v3 17/17] vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
Francisco Casas
fcasas at codeweavers.com
Thu Aug 4 11:27:43 CDT 2022
Hello,
On 28-07-22 17:00, Matteo Bruni wrote:
>> static bool split_copy(struct hlsl_ctx *ctx, struct hlsl_ir_store *store,
>> - const struct hlsl_ir_load *load, const unsigned int offset, struct hlsl_type *type)
>> + const struct hlsl_ir_load *load, const unsigned int indx, struct hlsl_type *type)
>
> Why "indx" now?
The rename is because I don't want to get it confused with "offset" as
in "register offset", since it is a "component index" now.
In case you meant why I wrote "indx" instead of "idx", which seems to be
the standard, it was just a mistake, I will change it.
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