[PATCH 4/5] wined3d: Use the chunk allocator for GL texture buffers.

Zebediah Figura zfigura at codeweavers.com
Tue Feb 1 15:28:32 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 2d37e29a655..e58aac0ba19 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3132,6 +3132,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
             case GL_ATOMIC_COUNTER_BUFFER:
             case GL_DRAW_INDIRECT_BUFFER:
             case GL_PIXEL_UNPACK_BUFFER:
+            case GL_TEXTURE_BUFFER:
                 if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id)))
                     buffer_offset = memory->offset;
                 break;
-- 
2.34.1




More information about the wine-devel mailing list