[PATCH 3/5] wined3d: Use the chunk allocator for GL pixel unpack buffers.

Zebediah Figura zfigura at codeweavers.com
Tue Feb 1 15:28:31 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 587dc3059ca..2d37e29a655 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3131,6 +3131,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
         {
             case GL_ATOMIC_COUNTER_BUFFER:
             case GL_DRAW_INDIRECT_BUFFER:
+            case GL_PIXEL_UNPACK_BUFFER:
                 if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id)))
                     buffer_offset = memory->offset;
                 break;
-- 
2.34.1




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