[PATCH v2 1/4] d2d1/tests: Don't run the 32-bit tests multithreaded.

Zebediah Figura zfigura at codeweavers.com
Fri Feb 4 12:04:46 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/d2d1/tests/d2d1.c | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index be97c7f4c6a..a2abf3629da 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -161,9 +161,10 @@ static void run_queued_tests(void)
     SYSTEM_INFO si;
     LONG test_idx;
 
-    /* Running the tests multithreaded on 32-bit maps too much memory in Wine,
-     * even with only 2 threads. */
-    if (!use_mt || sizeof(void *) == 4)
+    /* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
+     * requested. When using the chunk allocator, running the tests with more
+     * than one thread can exceed the 32-bit virtual address space. */
+    if (!use_mt || (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine")))
     {
         for (i = 0; i < mt_test_count; ++i)
         {
-- 
2.34.1




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