[PATCH v2 3/4] d3d11/tests: Don't run the 32-bit tests multithreaded.
Zebediah Figura
zfigura at codeweavers.com
Fri Feb 4 12:04:48 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 4ee7155f7c4..7494d430ad7 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -201,7 +201,10 @@ static void run_queued_tests(void)
SYSTEM_INFO si;
LONG test_idx;
- if (!use_mt)
+ /* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
+ * requested. When using the chunk allocator, running the tests with more
+ * than one thread can exceed the 32-bit virtual address space. */
+ if (!use_mt || (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine")))
{
for (i = 0; i < mt_test_count; ++i)
{
--
2.34.1
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