[PATCH 1/4] d2d1/tests: Don't run the 32-bit tests multithreaded.
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 7 07:46:30 CST 2022
From: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
v4: Modify "use_mt" instead of run_queued_tests().
This supersedes patch 225755.
dlls/d2d1/tests/d2d1.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 2ac48e026c32..ba67dd53111c 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -10551,6 +10551,11 @@ START_TEST(d2d1)
pD2D1ConvertColorSpace = (void *)GetProcAddress(d2d1_dll, "D2D1ConvertColorSpace");
use_mt = !getenv("WINETEST_NO_MT_D3D");
+ /* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
+ * requested. When using the chunk allocator, running the tests with more
+ * than one thread can exceed the 32-bit virtual address space. */
+ if (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine"))
+ use_mt = FALSE;
argc = winetest_get_mainargs(&argv);
for (i = 2; i < argc; ++i)
--
2.30.2
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