[PATCH vkd3d] vkd3d-shader/hlsl: Fix floating point literals matching.
Nikolay Sivov
nsivov at codeweavers.com
Mon Feb 7 18:14:43 CST 2022
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
Immediate issue was that constants like 1e1 were not parsed without a suffix.
libs/vkd3d-shader/hlsl.l | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l
index e9281ec..60aca79 100644
--- a/libs/vkd3d-shader/hlsl.l
+++ b/libs/vkd3d-shader/hlsl.l
@@ -188,11 +188,7 @@ row_major {return KW_ROW_MAJOR; }
yylval->floatval = atof(yytext);
return C_FLOAT;
}
-[0-9]+\.([eE][+-]?[0-9]+)?[h|H|f|F]? {
- yylval->floatval = atof(yytext);
- return C_FLOAT;
- }
-[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F] {
+[0-9]+(\.)?([eE][+-]?[0-9]+)?[h|H|f|F]? {
yylval->floatval = atof(yytext);
return C_FLOAT;
}
--
2.34.1
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