[PATCH 1/5] wined3d: Use the chunk allocator for GL indirect draw buffers.
Zebediah Figura
zfigura at codeweavers.com
Tue Feb 8 11:52:15 CST 2022
On 2/2/22 16:22, Alexandre Julliard wrote:
> Zebediah Figura <zfigura at codeweavers.com> writes:
>
>> From: Henri Verbeet <hverbeet at codeweavers.com>
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>> dlls/wined3d/adapter_gl.c | 1 +
>> dlls/wined3d/context_gl.c | 258 +++++++++++++++++++++++++++++----
>> dlls/wined3d/device.c | 110 ++++++++++++++
>> dlls/wined3d/wined3d_private.h | 66 ++++++---
>> 4 files changed, 390 insertions(+), 45 deletions(-)
>
> That series is causing crashes here:
These should be fixed now as of dece48b9fb. I believe this series can
now be committed without changes, barring any other problems.
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