[PATCH 1/5] wined3d: Use the chunk allocator for GL indirect draw buffers.

Zebediah Figura zfigura at codeweavers.com
Tue Feb 8 11:52:15 CST 2022


On 2/2/22 16:22, Alexandre Julliard wrote:
> Zebediah Figura <zfigura at codeweavers.com> writes:
> 
>> From: Henri Verbeet <hverbeet at codeweavers.com>
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>>   dlls/wined3d/adapter_gl.c      |   1 +
>>   dlls/wined3d/context_gl.c      | 258 +++++++++++++++++++++++++++++----
>>   dlls/wined3d/device.c          | 110 ++++++++++++++
>>   dlls/wined3d/wined3d_private.h |  66 ++++++---
>>   4 files changed, 390 insertions(+), 45 deletions(-)
> 
> That series is causing crashes here:

These should be fixed now as of dece48b9fb. I believe this series can 
now be committed without changes, barring any other problems.



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