[PATCH 1/5] wined3d: Use the chunk allocator for GL indirect draw buffers.

Zebediah Figura zfigura at codeweavers.com
Tue Feb 8 20:14:11 CST 2022


On 2/8/22 11:57, Henri Verbeet wrote:
> On Tue, 8 Feb 2022 at 18:52, Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> On 2/2/22 16:22, Alexandre Julliard wrote:
>>> Zebediah Figura <zfigura at codeweavers.com> writes:
>>>
>>>> From: Henri Verbeet <hverbeet at codeweavers.com>
>>>>
>>>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>>>> ---
>>>>    dlls/wined3d/adapter_gl.c      |   1 +
>>>>    dlls/wined3d/context_gl.c      | 258 +++++++++++++++++++++++++++++----
>>>>    dlls/wined3d/device.c          | 110 ++++++++++++++
>>>>    dlls/wined3d/wined3d_private.h |  66 ++++++---
>>>>    4 files changed, 390 insertions(+), 45 deletions(-)
>>>
>>> That series is causing crashes here:
>>
>> These should be fixed now as of dece48b9fb. I believe this series can
>> now be committed without changes, barring any other problems.
>>
> Mostly, yes. Note the issue with texture buffers in patch 4/5.

Whoops, I thought I had resent this series to account for that, but 
clearly I did not. I'll send a new version.



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