[PATCH 2/2] wined3d: Use the chunk allocator for GL uniform buffers.

Zebediah Figura zfigura at codeweavers.com
Tue Feb 8 20:34:03 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 0a904615a83..7b40b1de0fb 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3120,6 +3120,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
         case GL_ATOMIC_COUNTER_BUFFER:
         case GL_DRAW_INDIRECT_BUFFER:
         case GL_PIXEL_UNPACK_BUFFER:
+        case GL_UNIFORM_BUFFER:
             return true;
 
         case GL_TEXTURE_BUFFER:
-- 
2.34.1




More information about the wine-devel mailing list