[PATCH 2/2] wined3d: Use the chunk allocator for GL uniform buffers.
Zebediah Figura
zfigura at codeweavers.com
Tue Feb 8 20:34:03 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/context_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 0a904615a83..7b40b1de0fb 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3120,6 +3120,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
return true;
case GL_TEXTURE_BUFFER:
--
2.34.1
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