[PATCH 3/7] d3d10: Get rid of a comment.
Matteo Bruni
mbruni at codeweavers.com
Wed Feb 9 09:30:06 CST 2022
It's become more confusing than helpful I feel like.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d10/effect.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index bb105beee6d..78f364d24b6 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1278,8 +1278,8 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
return E_FAIL;
}
- /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
- if (!dxbc_size) return S_OK;
+ if (!dxbc_size)
+ return S_OK;
if (FAILED(hr = D3D10ReflectShader(ptr, dxbc_size, &v->u.shader.reflection)))
return hr;
--
2.34.1
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