[PATCH 3/7] wined3d: Use the chunk allocator for GL vertex buffers.

Zebediah Figura zfigura at codeweavers.com
Thu Feb 10 19:02:33 CST 2022


From: Henri Verbeet <hverbeet at codeweavers.com>

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 98458c0d44b..aae7fbdddba 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3128,6 +3128,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
 {
     switch (binding)
     {
+        case GL_ARRAY_BUFFER:
         case GL_ATOMIC_COUNTER_BUFFER:
         case GL_DRAW_INDIRECT_BUFFER:
         case GL_PIXEL_UNPACK_BUFFER:
-- 
2.34.1




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