[PATCH] d3d11/tests: Fix the spelling of a couple of comments.
Francois Gouget
fgouget at free.fr
Mon Feb 14 06:58:17 CST 2022
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/d3d11/tests/d3d11.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 52c8816b689..236fa85a257 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -5960,7 +5960,7 @@ static void test_pipeline_statistics_query(void)
get_query_data(context, query, &data, sizeof(data));
/* WARP devices randomly return all-zeroed structures as if the draw did not happen. Flushing and
- * sleeping a second before ending the query reduces the likelyhood of hitting the bug a lot, but
+ * sleeping a second before ending the query reduces the likelihood of hitting the bug a lot, but
* does not eliminate it entirely. To make things work reliably ignore such broken results. */
if (is_warp_device(device) && !memcmp(&data, &zero_data, sizeof(data)))
{
@@ -7453,8 +7453,8 @@ static void test_device_context_state(void)
*
* The tests below suggest that a ContextState object stores its own state
* for every device it is used with. This isn't entirely true, e.g. the
- * primitive topology can be transfered between devices, but will cause odd
- * refcounting behavior afterwards (IAGetPrimitiveTopology will leak 54
+ * primitive topology can be transferred between devices, but will cause
+ * odd refcounting behavior afterwards (IAGetPrimitiveTopology will leak 54
* references on the context's device for example). */
if (0)
{
--
2.30.2
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