[PATCH] d3d1/tests: Fix the spelling of an ok() message.

Giovanni Mascellani gmascellani at codeweavers.com
Mon Feb 14 10:12:06 CST 2022


FTR, there is a small typo in the subject.

Giovanni.


Il 14/02/22 13:58, Francois Gouget ha scritto:
> Signed-off-by: Francois Gouget <fgouget at free.fr>
> ---
>   dlls/d2d1/tests/d2d1.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
> index b3691d91173..a425395e64a 100644
> --- a/dlls/d2d1/tests/d2d1.c
> +++ b/dlls/d2d1/tests/d2d1.c
> @@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11)
>           desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
>   
>           hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt);
> -        ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n",
> +        ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n",
>                   i, hr, create_dpi_tests[i].hr);
>   
>           if (FAILED(hr))



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