[PATCH 5/5] wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD maps.
Henri Verbeet
hverbeet at gmail.com
Wed Feb 16 08:05:24 CST 2022
On Wed, 16 Feb 2022 at 04:43, Zebediah Figura <zfigura at codeweavers.com> wrote:
> ---
> dlls/wined3d/adapter_gl.c | 43 ++++++++++++++++++++++++++++++++++
> dlls/wined3d/buffer.c | 2 +-
> dlls/wined3d/cs.c | 36 ++++++++++++++++++++++++++++
> dlls/wined3d/wined3d_private.h | 4 ++++
> 4 files changed, 84 insertions(+), 1 deletion(-)
>
Unfortunately this introduces test failures for me in ddraw's test_vb_discard():
ddraw7.c:4285: Test failed: Vertex buffer data byte 0 is 0x00, expected 0xaa
That's with csmt disabled, although that may not be consequential;
it's simply the first configuration I ran the tests with.
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