[PATCH vkd3d 3/6] vkd3d-shader/hlsl: Support complex numeric initializers.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Feb 17 03:17:22 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 15/02/22 21:17, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   Makefile.am              |  1 -
>   libs/vkd3d-shader/hlsl.y | 93 +++++++++++++++++++++++++++++++---------
>   2 files changed, 73 insertions(+), 21 deletions(-)
> 
> diff --git a/Makefile.am b/Makefile.am
> index 491537f6..85611daf 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -310,7 +310,6 @@ XFAIL_TESTS = \
>   	tests/hlsl-initializer-invalid-arg-count.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
>   	tests/hlsl-initializer-nested.shader_test \
> -	tests/hlsl-initializer-numeric.shader_test \
>   	tests/hlsl-initializer-static-array.shader_test \
>   	tests/hlsl-initializer-struct.shader_test \
>   	tests/hlsl-bool-cast.shader_test \
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 4ec36b76..bcc9e4d7 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1321,6 +1321,51 @@ static bool add_increment(struct hlsl_ctx *ctx, struct list *instrs, bool decrem
>       return true;
>   }
>   
> +static void initialize_numeric_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
> +        struct parse_initializer *initializer, unsigned int reg_offset, struct hlsl_type *type,
> +        unsigned int *initializer_offset)
> +{
> +    unsigned int i;
> +
> +    if (type->type == HLSL_CLASS_MATRIX)
> +        hlsl_fixme(ctx, &var->loc, "Matrix initializer.");
> +
> +    for (i = 0; i < type->dimx; i++)
> +    {
> +        struct hlsl_ir_store *store;
> +        struct hlsl_ir_constant *c;
> +        struct hlsl_ir_node *node;
> +
> +        node = initializer->args[*initializer_offset];
> +        *initializer_offset += 1;
> +
> +        if (!(node = add_implicit_conversion(ctx, initializer->instrs, node,
> +                hlsl_get_scalar_type(ctx, type->base_type), &node->loc)))
> +            return;
> +
> +        if (hlsl_type_is_single_reg(var->data_type))
> +        {
> +            if (!(c = hlsl_new_uint_constant(ctx, reg_offset, node->loc)))
> +                return;
> +            list_add_tail(initializer->instrs, &c->node.entry);
> +
> +            if (!(store = hlsl_new_store(ctx, var, &c->node, node, (1u << i), node->loc)))
> +                return;
> +        }
> +        else
> +        {
> +            if (!(c = hlsl_new_uint_constant(ctx, reg_offset + i, node->loc)))
> +                return;
> +            list_add_tail(initializer->instrs, &c->node.entry);
> +
> +            if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
> +                return;
> +        }
> +
> +        list_add_tail(initializer->instrs, &store->node.entry);
> +    }
> +}
> +
>   static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var,
>           struct parse_initializer *initializer)
>   {
> @@ -1492,20 +1537,16 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
>           if (v->initializer.args_count)
>           {
>               unsigned int size = initializer_size(&v->initializer);
> -            struct hlsl_ir_load *load;
>   
> -            if (type->type <= HLSL_CLASS_LAST_NUMERIC
> -                    && type->dimx * type->dimy != size && size != 1)
> +            if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.args_count != 1
> +                    && type->dimx * type->dimy != size)
>               {
> -                if (size < type->dimx * type->dimy)
> -                {
> -                    hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> -                            "Expected %u components in numeric initializer, but got %u.",
> -                            type->dimx * type->dimy, size);
> -                    free_parse_initializer(&v->initializer);
> -                    vkd3d_free(v);
> -                    continue;
> -                }
> +                hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> +                        "Expected %u components in numeric initializer, but got %u.",
> +                        type->dimx * type->dimy, v->initializer.args_count);
> +                free_parse_initializer(&v->initializer);
> +                vkd3d_free(v);
> +                continue;
>               }
>               if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
>                       && hlsl_type_component_count(type) != size)
> @@ -1540,23 +1581,35 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
>                   vkd3d_free(v);
>                   continue;
>               }
> +
>               if (v->initializer.args_count > 1)
>               {
> -                hlsl_fixme(ctx, &v->loc, "Complex initializer.");
> -                free_parse_initializer(&v->initializer);
> -                vkd3d_free(v);
> -                continue;
> +                unsigned int initializer_offset = 0;
> +
> +                if (v->initializer.args_count != size)
> +                {
> +                    hlsl_fixme(ctx, &v->loc, "Flatten initializer.");
> +                    free_parse_initializer(&v->initializer);
> +                    vkd3d_free(v);
> +                    continue;
> +                }
> +
> +                initialize_numeric_var(ctx, var, &v->initializer, 0, type, &initializer_offset);
>               }
> +            else
> +            {
> +                struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, var->loc);
>   
> -            load = hlsl_new_var_load(ctx, var, var->loc);
> -            list_add_tail(v->initializer.instrs, &load->node.entry);
> -            add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
> -            vkd3d_free(v->initializer.args);
> +                list_add_tail(v->initializer.instrs, &load->node.entry);
> +                add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
> +            }
>   
>               if (modifiers & HLSL_STORAGE_STATIC)
>                   list_move_tail(&ctx->static_initializers, v->initializer.instrs);
>               else
>                   list_move_tail(statements_list, v->initializer.instrs);
> +
> +            vkd3d_free(v->initializer.args);
>               vkd3d_free(v->initializer.instrs);
>           }
>   



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