[PATCH 2/5] wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD maps.
Henri Verbeet
hverbeet at gmail.com
Thu Feb 17 09:11:00 CST 2022
On Thu, 17 Feb 2022 at 07:14, Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> dlls/wined3d/adapter_gl.c | 43 ++++++++++++++++++++++++++++++++++
> dlls/wined3d/buffer.c | 2 +-
> dlls/wined3d/cs.c | 36 ++++++++++++++++++++++++++++
> dlls/wined3d/wined3d_private.h | 4 ++++
> 4 files changed, 84 insertions(+), 1 deletion(-)
>
I'm still getting some test failures, this time from d3d8's
test_pinned_buffers():
device.c:6820: Test failed: Test 0: got unexpected ptr2 5D744000,
expected 005DC8F0.
device.c:6825: Test failed: Test 0: got unexpected vertex 1
{0.00000000e+000, 0.00000000e+000, 0.00000000e+000}, expected
{1.00000000e+000, 2.00000000e+000, 3.00000000e+000}.
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