[PATCH 4/5] wined3d: Set a valid map pointer in wined3d_device_gl_create_bo() if possible.
Zebediah Figura
zfigura at codeweavers.com
Thu Feb 17 23:01:38 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/adapter_gl.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index cb0c34823aa..4e93e25452d 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4646,6 +4646,18 @@ static bool adapter_gl_alloc_bo(struct wined3d_device *device, struct wined3d_re
return false;
}
+ if (bo_gl->memory)
+ {
+ struct wined3d_allocator_chunk_gl *chunk = wined3d_allocator_chunk_gl(bo_gl->memory->chunk);
+
+ wined3d_allocator_chunk_gl_lock(chunk);
+
+ if ((bo_gl->b.map_ptr = chunk->c.map_ptr))
+ ++chunk->c.map_count;
+
+ wined3d_allocator_chunk_gl_unlock(chunk);
+ }
+
addr->buffer_object = &bo_gl->b;
addr->addr = NULL;
--
2.34.1
More information about the wine-devel
mailing list