[PATCH 4/5] dinput/tests: Add tests for IGamepadStatics_get_Gamepads.
Rémi Bernon
rbernon at codeweavers.com
Wed Feb 23 10:49:39 CST 2022
Showing that HID gamepads aren't listed as WGI gamepads.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/dinput/tests/joystick8.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/dlls/dinput/tests/joystick8.c b/dlls/dinput/tests/joystick8.c
index d98faf7d3ee..f01bed08030 100644
--- a/dlls/dinput/tests/joystick8.c
+++ b/dlls/dinput/tests/joystick8.c
@@ -3271,11 +3271,14 @@ static void test_windows_gaming_input(void)
.InputReportByteLength = 8,
};
static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
+ static const WCHAR *gamepad_class_name = RuntimeClass_Windows_Gaming_Input_Gamepad;
IRawGameController *raw_controller, *tmp_raw_controller;
IVectorView_RawGameController *controllers_view;
IRawGameControllerStatics *controller_statics;
WCHAR cwd[MAX_PATH], tempdir[MAX_PATH];
+ IVectorView_Gamepad *gamepads_view;
+ IGamepadStatics *gamepad_statics;
IGameController *game_controller;
UINT32 size;
HSTRING str;
@@ -3331,6 +3334,21 @@ static void test_windows_gaming_input(void)
goto done;
}
+ /* HID gamepads aren't exposed as WGI gamepads on Windows */
+
+ hr = WindowsCreateString( gamepad_class_name, wcslen( gamepad_class_name ), &str );
+ ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
+ hr = RoGetActivationFactory( str, &IID_IGamepadStatics, (void **)&gamepad_statics );
+ ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
+ WindowsDeleteString( str );
+ hr = IGamepadStatics_get_Gamepads( gamepad_statics, &gamepads_view );
+ ok( hr == S_OK, "get_Gamepads returned %#lx\n", hr );
+ hr = IVectorView_Gamepad_get_Size( gamepads_view, &size );
+ ok( hr == S_OK, "get_Size returned %#lx\n", hr );
+ ok( size == 0, "got size %u\n", size );
+ IVectorView_Gamepad_Release( gamepads_view );
+ IGamepadStatics_Release( gamepad_statics );
+
check_runtimeclass( raw_controller, RuntimeClass_Windows_Gaming_Input_RawGameController );
check_interface( raw_controller, &IID_IUnknown, TRUE );
check_interface( raw_controller, &IID_IInspectable, TRUE );
--
2.34.1
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