[PATCH v2 6/8] wined3d: Use WINED3D_LOCATION_CLEARED for the initial location of textures.
Zebediah Figura
zfigura at codeweavers.com
Wed Feb 23 20:21:40 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: No changes.
dlls/wined3d/texture.c | 17 +----------------
1 file changed, 1 insertion(+), 16 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 00146cf32d1..13c26692f77 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3918,16 +3918,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
if (wined3d_texture_use_pbo(texture, d3d_info))
texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
- if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
- || !wined3d_texture_use_pbo(texture, d3d_info))
- {
- if (!wined3d_resource_prepare_sysmem(&texture->resource))
- {
- wined3d_texture_cleanup_sync(texture);
- return E_OUTOFMEMORY;
- }
- }
-
sub_count = level_count * layer_count;
if (sub_count / layer_count != level_count)
{
@@ -3956,12 +3946,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
struct wined3d_texture_sub_resource *sub_resource;
sub_resource = &texture->sub_resources[i];
- sub_resource->locations = WINED3D_LOCATION_DISCARDED;
- if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D)
- {
- wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
- wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
- }
+ sub_resource->locations = WINED3D_LOCATION_CLEARED;
if (FAILED(hr = device_parent->ops->texture_sub_resource_created(device_parent,
desc->resource_type, texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
--
2.35.1
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