[PATCH v2 5/8] wined3d: Consider WINED3D_LOCATION_CLEARED to be a CPU-accessible location.

Zebediah Figura zfigura at codeweavers.com
Wed Feb 23 20:21:39 CST 2022


For the purposes of texture2d_blt(). The main goal here is to allow uploading
from WINED3D_LOCATION_CLEARED to a multisample texture (and hence initializing
it).

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: New patch.

 dlls/wined3d/surface.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8c931d0b225..f9cc2a1cf0c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -32,7 +32,8 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
 
-static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_BUFFER;
+static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
+        | WINED3D_LOCATION_BUFFER | WINED3D_LOCATION_CLEARED;
 
 /* Works correctly only for <= 4 bpp formats. */
 static void get_color_masks(const struct wined3d_format *format, uint32_t *masks)
-- 
2.35.1




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