[PATCH v2 3/8] wined3d: Handle WINED3D_LOCATION_CLEARED in wined3d_texture_load_location().
Zebediah Figura
zfigura at codeweavers.com
Wed Feb 23 20:21:37 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Validate WINED3D_LOCATION_SYSMEM, and return immediately if we are trying to load SYSMEM.
dlls/wined3d/texture.c | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b6908dac891..6a11f613732 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -815,6 +815,23 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
return TRUE;
}
+ if (current & WINED3D_LOCATION_CLEARED)
+ {
+ struct wined3d_bo_address addr;
+
+ /* FIXME: Clear textures on the GPU if possible. */
+
+ if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM))
+ return FALSE;
+ wined3d_texture_get_bo_address(texture, sub_resource_idx, &addr, WINED3D_LOCATION_SYSMEM);
+ memset(addr.addr, 0, texture->sub_resources[sub_resource_idx].size);
+ wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_SYSMEM);
+ current |= WINED3D_LOCATION_SYSMEM;
+
+ if (current & location)
+ return TRUE;
+ }
+
if (!current)
{
ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
--
2.35.1
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