[PATCH vkd3d v2 3/6] vkd3d-shader/hlsl: Support complex numeric initializers.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Thu Feb 24 23:57:59 CST 2022
On 2/22/22 16:13, Francisco Casas wrote:
> +static void initialize_numeric_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
> + struct parse_initializer *initializer, unsigned int reg_offset, struct hlsl_type *type,
> + unsigned int *initializer_offset)
> +{
> + unsigned int i;
> +
> + if (type->type == HLSL_CLASS_MATRIX)
> + hlsl_fixme(ctx, &var->loc, "Matrix initializer.");
> +
> + for (i = 0; i < type->dimx; i++)
> + {
> + struct hlsl_ir_store *store;
> + struct hlsl_ir_constant *c;
> + struct hlsl_ir_node *node;
> +
> + node = initializer->args[*initializer_offset];
> + *initializer_offset += 1;
> +
> + if (!(node = add_implicit_conversion(ctx, initializer->instrs, node,
> + hlsl_get_scalar_type(ctx, type->base_type), &node->loc)))
> + return;
> +
> + if (hlsl_type_uses_writemask(var->data_type))
> + {
> + if (!(c = hlsl_new_uint_constant(ctx, reg_offset, node->loc)))
> + return;
> + list_add_tail(initializer->instrs, &c->node.entry);
> +
> + if (!(store = hlsl_new_store(ctx, var, &c->node, node, (1u << i), node->loc)))
> + return;
> + }
> + else
> + {
> + if (!(c = hlsl_new_uint_constant(ctx, reg_offset + i, node->loc)))
> + return;
> + list_add_tail(initializer->instrs, &c->node.entry);
> +
> + if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
> + return;
> + }
I'm inclined to say we don't want to be concerned with the writemask
here. That is, we should just deal in offsets in hlsl.y, in a unified
manner, and let a later pass lower that to a swizzle or writemask. That
way we don't have to care in add_array_load() either.
I.e. this should basically just look like the "else" branch.
> +
> + list_add_tail(initializer->instrs, &store->node.entry);
> + }
> +}
> +
> static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var,
> struct parse_initializer *initializer)
> {
> @@ -1490,20 +1535,16 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
> if (v->initializer.args_count)
> {
> unsigned int size = initializer_size(&v->initializer);
> - struct hlsl_ir_load *load;
>
> - if (type->type <= HLSL_CLASS_LAST_NUMERIC
> - && type->dimx * type->dimy != size && size != 1)
> + if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.args_count != 1
> + && type->dimx * type->dimy != size)
> {
> - if (size < type->dimx * type->dimy)
> - {
> - hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> - "Expected %u components in numeric initializer, but got %u.",
> - type->dimx * type->dimy, size);
> - free_parse_initializer(&v->initializer);
> - vkd3d_free(v);
> - continue;
> - }
> + hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> + "Expected %u components in numeric initializer, but got %u.",
> + type->dimx * type->dimy, v->initializer.args_count);
> + free_parse_initializer(&v->initializer);
> + vkd3d_free(v);
> + continue;
> }
> if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
> && hlsl_type_component_count(type) != size)
This seems like a separate change, no?
Changing "size != 1" to "v->initializer.args_count != 1" seems like yet
another separate change. (Which I guess is technically more correct,
although still not perfectly fixed yet...)
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