[PATCH vkd3d] vkd3d-shader/hlsl: Fix order of matrix dimensions in hlsl_type_to_string().

Giovanni Mascellani gmascellani at codeweavers.com
Fri Feb 25 10:48:54 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 25/02/22 16:25, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index a9a42770..02a7ff42 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -902,7 +902,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
>   
>           case HLSL_CLASS_MATRIX:
>               assert(type->base_type < ARRAY_SIZE(base_types));
> -            vkd3d_string_buffer_printf(string, "%s%ux%u", base_types[type->base_type], type->dimx, type->dimy);
> +            vkd3d_string_buffer_printf(string, "%s%ux%u", base_types[type->base_type], type->dimy, type->dimx);
>               return string;
>   
>           case HLSL_CLASS_ARRAY:



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