[PATCH 1/2] wined3d: Allocate a heap memory buffer in wined3d_cs_prepare_upload_bo() if possible.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Fri Feb 25 11:10:35 CST 2022
On 2/25/22 08:22, Henri Verbeet wrote:
> On Fri, 25 Feb 2022 at 03:22, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> @@ -3186,6 +3194,28 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
>> return true;
>> }
>>
>> + if (!(flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)))
>> + {
>> + struct wined3d_client_resource *client = &resource->client;
>> + const struct wined3d_format *format = resource->format;
>> + size_t size;
>> +
>> + wined3d_format_calculate_pitch(format, 1, box->right - box->left,
>> + box->bottom - box->top, &map_desc->row_pitch, &map_desc->slice_pitch);
>> +
>> + size = (box->back - box->front - 1) * map_desc->slice_pitch
>> + + ((box->bottom - box->top - 1) / format->block_height) * map_desc->row_pitch
>> + + ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count;
>> +
>> + if (!(map_desc->data = heap_alloc(size)))
>> + return false;
>> + client->mapped_upload.addr.buffer_object = 0;
>> + client->mapped_upload.addr.addr = map_desc->data;
>> + client->mapped_upload.flags = UPLOAD_BO_UPLOAD_ON_UNMAP | UPLOAD_BO_FREE_ON_UNMAP;
>> + client->mapped_box = *box;
>> + return true;
>> + }
>> +
>> return false;
>> }
>>
> It's not the worst thing, but note that the "flags" check here is
> redundant; if either DISCARD or NOOVERWRITE was set, we would have
> returned from the preceding block. That also means the final "return
> false;" should be unreachable though, and that makes the next patch in
> the series slightly weird.
Indeed. These patches may be a little older...
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