[PATCH 3/3] windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation.

Rémi Bernon rbernon at codeweavers.com
Sat Feb 26 11:35:13 CST 2022


And use it to factor all the IVectorView<T> stubs.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/windows.gaming.input/Makefile.in  |   3 +-
 dlls/windows.gaming.input/controller.c | 134 +------
 dlls/windows.gaming.input/gamepad.c    | 133 +------
 dlls/windows.gaming.input/private.h    |   2 +
 dlls/windows.gaming.input/vector.c     | 464 +++++++++++++++++++++++++
 include/windows.foundation.idl         |   2 +
 include/windows.gaming.input.idl       |   2 +
 7 files changed, 498 insertions(+), 242 deletions(-)
 create mode 100644 dlls/windows.gaming.input/vector.c

diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index 251d3e81be5..5031e72f08d 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -4,6 +4,7 @@ IMPORTS = combase uuid
 C_SRCS = \
 	controller.c \
 	gamepad.c \
-	main.c
+	main.c \
+	vector.c
 
 IDL_SRCS = classes.idl
diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c
index c1964916600..00ab9c5d91c 100644
--- a/dlls/windows.gaming.input/controller.c
+++ b/dlls/windows.gaming.input/controller.c
@@ -23,124 +23,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(input);
 
-struct controller_vector
-{
-    IVectorView_RawGameController IVectorView_RawGameController_iface;
-    LONG ref;
-};
-
-static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface )
-{
-    return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface );
-}
-
-static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out )
-{
-    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
-
-    if (IsEqualGUID( iid, &IID_IUnknown ) ||
-        IsEqualGUID( iid, &IID_IInspectable ) ||
-        IsEqualGUID( iid, &IID_IAgileObject ) ||
-        IsEqualGUID( iid, &IID_IVectorView_RawGameController ))
-    {
-        IUnknown_AddRef( iface );
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface )
-{
-    struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
-    ULONG ref = InterlockedIncrement( &impl->ref );
-    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
-    return ref;
-}
-
-static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface )
-{
-    struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
-    ULONG ref = InterlockedDecrement( &impl->ref );
-    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
-    return ref;
-}
-
-static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids )
-{
-    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
-    return E_NOTIMPL;
-}
-
-static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name )
-{
-    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
-    return E_NOTIMPL;
-}
-
-static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level )
-{
-    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
-    return E_NOTIMPL;
-}
-
-static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value )
-{
-    FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
-    *value = NULL;
-    return E_BOUNDS;
-}
-
-static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value )
-{
-    FIXME( "iface %p, value %p stub!\n", iface, value );
-    *value = 0;
-    return S_OK;
-}
-
-static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element,
-                                           UINT32 *index, BOOLEAN *found )
-{
-    FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
-    *index = 0;
-    *found = FALSE;
-    return S_OK;
-}
-
-static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index,
-                                           UINT32 items_size, IRawGameController **items, UINT *value )
-{
-    FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
-           start_index, items_size, items, value );
-    *value = 0;
-    return E_BOUNDS;
-}
-
-static const struct IVectorView_RawGameControllerVtbl controllers_vtbl =
-{
-    controllers_QueryInterface,
-    controllers_AddRef,
-    controllers_Release,
-    /* IInspectable methods */
-    controllers_GetIids,
-    controllers_GetRuntimeClassName,
-    controllers_GetTrustLevel,
-    /* IVectorView<RawGameController> methods */
-    controllers_GetAt,
-    controllers_get_Size,
-    controllers_IndexOf,
-    controllers_GetMany,
-};
-
-static struct controller_vector controllers =
-{
-    {&controllers_vtbl},
-    0,
-};
-
 struct controller_statics
 {
     IActivationFactory IActivationFactory_iface;
@@ -307,10 +189,20 @@ static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControlle
 
 static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
 {
+    static const GUID *view_iid = &IID_IVectorView_RawGameController;
+    static const GUID *iid = &IID_IVector_RawGameController;
+    IVector_RawGameController *controllers;
+    HRESULT hr;
+
     TRACE( "iface %p, value %p.\n", iface, value );
-    *value = &controllers.IVectorView_RawGameController_iface;
-    IVectorView_RawGameController_AddRef( *value );
-    return S_OK;
+
+    if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&controllers )))
+    {
+        hr = IVector_RawGameController_GetView( controllers, value );
+        IVector_RawGameController_Release( controllers );
+    }
+
+    return hr;
 }
 
 static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,
diff --git a/dlls/windows.gaming.input/gamepad.c b/dlls/windows.gaming.input/gamepad.c
index fe985e089fa..e69568e2fb1 100644
--- a/dlls/windows.gaming.input/gamepad.c
+++ b/dlls/windows.gaming.input/gamepad.c
@@ -23,123 +23,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(input);
 
-struct gamepad_vector
-{
-    IVectorView_Gamepad IVectorView_Gamepad_iface;
-    LONG ref;
-};
-
-static inline struct gamepad_vector *impl_from_IVectorView_Gamepad( IVectorView_Gamepad *iface )
-{
-    return CONTAINING_RECORD( iface, struct gamepad_vector, IVectorView_Gamepad_iface );
-}
-
-static HRESULT WINAPI gamepads_QueryInterface( IVectorView_Gamepad *iface, REFIID iid, void **out )
-{
-    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
-
-    if (IsEqualGUID( iid, &IID_IUnknown ) ||
-        IsEqualGUID( iid, &IID_IInspectable ) ||
-        IsEqualGUID( iid, &IID_IAgileObject ) ||
-        IsEqualGUID( iid, &IID_IVectorView_Gamepad ))
-    {
-        IUnknown_AddRef( iface );
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI gamepads_AddRef( IVectorView_Gamepad *iface )
-{
-    struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
-    ULONG ref = InterlockedIncrement( &impl->ref );
-    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
-    return ref;
-}
-
-static ULONG WINAPI gamepads_Release( IVectorView_Gamepad *iface )
-{
-    struct gamepad_vector *impl = impl_from_IVectorView_Gamepad( iface );
-    ULONG ref = InterlockedDecrement( &impl->ref );
-    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
-    return ref;
-}
-
-static HRESULT WINAPI gamepads_GetIids( IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids )
-{
-    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
-    return E_NOTIMPL;
-}
-
-static HRESULT WINAPI gamepads_GetRuntimeClassName( IVectorView_Gamepad *iface, HSTRING *class_name )
-{
-    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
-    return E_NOTIMPL;
-}
-
-static HRESULT WINAPI gamepads_GetTrustLevel( IVectorView_Gamepad *iface, TrustLevel *trust_level )
-{
-    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
-    return E_NOTIMPL;
-}
-
-static HRESULT WINAPI gamepads_GetAt( IVectorView_Gamepad *iface, UINT32 index, IGamepad **value )
-{
-    FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
-    *value = NULL;
-    return E_BOUNDS;
-}
-
-static HRESULT WINAPI gamepads_get_Size( IVectorView_Gamepad *iface, UINT32 *value )
-{
-    FIXME( "iface %p, value %p stub!\n", iface, value );
-    *value = 0;
-    return S_OK;
-}
-
-static HRESULT WINAPI gamepads_IndexOf( IVectorView_Gamepad *iface, IGamepad *element, UINT32 *index, BOOLEAN *found )
-{
-    FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
-    *index = 0;
-    *found = FALSE;
-    return S_OK;
-}
-
-static HRESULT WINAPI gamepads_GetMany( IVectorView_Gamepad *iface, UINT32 start_index,
-                                        UINT32 items_size, IGamepad **items, UINT *value )
-{
-    FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
-           start_index, items_size, items, value );
-    *value = 0;
-    return E_BOUNDS;
-}
-
-static const struct IVectorView_GamepadVtbl gamepads_vtbl =
-{
-    gamepads_QueryInterface,
-    gamepads_AddRef,
-    gamepads_Release,
-    /* IInspectable methods */
-    gamepads_GetIids,
-    gamepads_GetRuntimeClassName,
-    gamepads_GetTrustLevel,
-    /* IVectorView<VoiceInformation> methods */
-    gamepads_GetAt,
-    gamepads_get_Size,
-    gamepads_IndexOf,
-    gamepads_GetMany,
-};
-
-static struct gamepad_vector gamepads =
-{
-    {&gamepads_vtbl},
-    0,
-};
-
 struct gamepad_statics
 {
     IActivationFactory IActivationFactory_iface;
@@ -306,10 +189,20 @@ static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, Eve
 
 static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
 {
+    static const GUID *view_iid = &IID_IVectorView_Gamepad;
+    static const GUID *iid = &IID_IVector_Gamepad;
+    IVector_Gamepad *gamepads;
+    HRESULT hr;
+
     TRACE( "iface %p, value %p.\n", iface, value );
-    *value = &gamepads.IVectorView_Gamepad_iface;
-    IVectorView_Gamepad_AddRef( *value );
-    return S_OK;
+
+    if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&gamepads )))
+    {
+        hr = IVector_Gamepad_GetView( gamepads, value );
+        IVector_Gamepad_Release( gamepads );
+    }
+
+    return hr;
 }
 
 static const struct IGamepadStaticsVtbl statics_vtbl =
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index f711132dc98..612d11135f4 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -36,3 +36,5 @@
 
 extern IActivationFactory *controller_factory;
 extern IActivationFactory *gamepad_factory;
+
+extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
diff --git a/dlls/windows.gaming.input/vector.c b/dlls/windows.gaming.input/vector.c
new file mode 100644
index 00000000000..918262af8e1
--- /dev/null
+++ b/dlls/windows.gaming.input/vector.c
@@ -0,0 +1,464 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2021 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "private.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(combase);
+
+struct vector_view
+{
+    IVectorView_IInspectable IVectorView_IInspectable_iface;
+    const GUID *iid;
+    LONG ref;
+
+    UINT32 size;
+    IInspectable *elements[1];
+};
+
+static inline struct vector_view *impl_from_IVectorView_IInspectable( IVectorView_IInspectable *iface )
+{
+    return CONTAINING_RECORD( iface, struct vector_view, IVectorView_IInspectable_iface );
+}
+
+static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *iface, REFIID iid, void **out )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, impl->iid ))
+    {
+        IUnknown_AddRef( iface );
+        *out = iface;
+        return S_OK;
+    }
+
+    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI vector_view_AddRef( IVectorView_IInspectable *iface )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI vector_view_Release( IVectorView_IInspectable *iface )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+    ULONG i, ref = InterlockedDecrement( &impl->ref );
+
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+
+    if (!ref)
+    {
+        for (i = 0; i < impl->size; ++i) IInspectable_Release( impl->elements[i] );
+        free( impl );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI vector_view_GetIids( IVectorView_IInspectable *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI vector_view_GetRuntimeClassName( IVectorView_IInspectable *iface, HSTRING *class_name )
+{
+    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI vector_view_GetTrustLevel( IVectorView_IInspectable *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI vector_view_GetAt( IVectorView_IInspectable *iface, UINT32 index, IInspectable **value )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+
+    TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
+
+    *value = NULL;
+    if (index >= impl->size) return E_BOUNDS;
+
+    IInspectable_AddRef( (*value = impl->elements[index]) );
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_view_get_Size( IVectorView_IInspectable *iface, UINT32 *value )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+
+    TRACE( "iface %p, value %p.\n", iface, value );
+
+    *value = impl->size;
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_view_IndexOf( IVectorView_IInspectable *iface, IInspectable *element,
+                                           UINT32 *index, BOOLEAN *found )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+    ULONG i;
+
+    TRACE( "iface %p, element %p, index %p, found %p.\n", iface, element, index, found );
+
+    for (i = 0; i < impl->size; ++i) if (impl->elements[i] == element) break;
+    if ((*found = (i < impl->size))) *index = i;
+    else *index = 0;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_view_GetMany( IVectorView_IInspectable *iface, UINT32 start_index,
+                                           UINT32 items_size, IInspectable **items, UINT *count )
+{
+    struct vector_view *impl = impl_from_IVectorView_IInspectable( iface );
+    UINT32 i;
+
+    TRACE( "iface %p, start_index %u, items_size %u, items %p, count %p.\n",
+           iface, start_index, items_size, items, count );
+
+    if (start_index >= impl->size) return E_BOUNDS;
+
+    for (i = start_index; i < impl->size; ++i)
+    {
+        if (i - start_index >= items_size) break;
+        IInspectable_AddRef( (items[i - start_index] = impl->elements[i]) );
+    }
+    *count = i - start_index;
+
+    return S_OK;
+}
+
+static const struct IVectorView_IInspectableVtbl vector_view_vtbl =
+{
+    vector_view_QueryInterface,
+    vector_view_AddRef,
+    vector_view_Release,
+    /* IInspectable methods */
+    vector_view_GetIids,
+    vector_view_GetRuntimeClassName,
+    vector_view_GetTrustLevel,
+    /* IVectorView<IInspectable*> methods */
+    vector_view_GetAt,
+    vector_view_get_Size,
+    vector_view_IndexOf,
+    vector_view_GetMany,
+};
+
+struct vector
+{
+    IVector_IInspectable IVector_IInspectable_iface;
+    const GUID *iid;
+    const GUID *view_iid;
+    LONG ref;
+
+    UINT32 size;
+    UINT32 capacity;
+    IInspectable **elements;
+};
+
+static inline struct vector *impl_from_IVector_IInspectable( IVector_IInspectable *iface )
+{
+    return CONTAINING_RECORD( iface, struct vector, IVector_IInspectable_iface );
+}
+
+static HRESULT WINAPI vector_QueryInterface( IVector_IInspectable *iface, REFIID iid, void **out )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, impl->iid ))
+    {
+        IUnknown_AddRef( iface );
+        *out = iface;
+        return S_OK;
+    }
+
+    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI vector_AddRef( IVector_IInspectable *iface )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI vector_Release( IVector_IInspectable *iface )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+
+    if (!ref)
+    {
+        IVector_IInspectable_Clear( iface );
+        free( impl );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI vector_GetIids( IVector_IInspectable *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI vector_GetRuntimeClassName( IVector_IInspectable *iface, HSTRING *class_name )
+{
+    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI vector_GetTrustLevel( IVector_IInspectable *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI vector_GetAt( IVector_IInspectable *iface, UINT32 index, IInspectable **value )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
+
+    *value = NULL;
+    if (index >= impl->size) return E_BOUNDS;
+
+    IInspectable_AddRef( (*value = impl->elements[index]) );
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_get_Size( IVector_IInspectable *iface, UINT32 *value )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    TRACE( "iface %p, value %p.\n", iface, value );
+    *value = impl->size;
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_GetView( IVector_IInspectable *iface, IVectorView_IInspectable **value )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    struct vector_view *view;
+    ULONG i;
+
+    TRACE( "iface %p, value %p.\n", iface, value );
+
+    if (!(view = calloc( 1, offsetof( struct vector_view, elements[impl->size] ) ))) return E_OUTOFMEMORY;
+    view->IVectorView_IInspectable_iface.lpVtbl = &vector_view_vtbl;
+    view->iid = impl->view_iid;
+    view->ref = 1;
+
+    for (i = 0; i < impl->size; ++i) IInspectable_AddRef( (view->elements[view->size++] = impl->elements[i]) );
+
+    *value = &view->IVectorView_IInspectable_iface;
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_IndexOf( IVector_IInspectable *iface, IInspectable *element, UINT32 *index, BOOLEAN *found )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    ULONG i;
+
+    TRACE( "iface %p, element %p, index %p, found %p.\n", iface, element, index, found );
+
+    for (i = 0; i < impl->size; ++i) if (impl->elements[i] == element) break;
+    if ((*found = (i < impl->size))) *index = i;
+    else *index = 0;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_SetAt( IVector_IInspectable *iface, UINT32 index, IInspectable *value )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
+
+    if (index >= impl->size) return E_BOUNDS;
+    IInspectable_Release( impl->elements[index] );
+    IInspectable_AddRef( (impl->elements[index] = value) );
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_InsertAt( IVector_IInspectable *iface, UINT32 index, IInspectable *value )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    IInspectable **tmp = impl->elements;
+
+    TRACE( "iface %p, index %u, value %p.\n", iface, index, value );
+
+    if (impl->size == impl->capacity)
+    {
+        impl->capacity = max( 32, impl->capacity * 3 / 2 );
+        if (!(impl->elements = realloc( impl->elements, impl->capacity * sizeof(*impl->elements) )))
+        {
+            impl->elements = tmp;
+            return E_OUTOFMEMORY;
+        }
+    }
+
+    memmove( impl->elements + index + 1, impl->elements + index, impl->size++ * sizeof(*impl->elements) );
+    IInspectable_AddRef( (impl->elements[index] = value) );
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_RemoveAt( IVector_IInspectable *iface, UINT32 index )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p, index %u.\n", iface, index );
+
+    if (index >= impl->size) return E_BOUNDS;
+    IInspectable_Release( impl->elements[index] );
+    memmove( impl->elements + index, impl->elements + index + 1, --impl->size * sizeof(*impl->elements) );
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_Append( IVector_IInspectable *iface, IInspectable *value )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p, value %p.\n", iface, value );
+
+    return IVector_IInspectable_InsertAt( iface, impl->size, value );
+}
+
+static HRESULT WINAPI vector_RemoveAtEnd( IVector_IInspectable *iface )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p.\n", iface );
+
+    if (impl->size) IInspectable_Release( impl->elements[--impl->size] );
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_Clear( IVector_IInspectable *iface )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+
+    TRACE( "iface %p.\n", iface );
+
+    while (impl->size) IVector_IInspectable_RemoveAtEnd( iface );
+    free( impl->elements );
+    impl->capacity = 0;
+    impl->elements = NULL;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_GetMany( IVector_IInspectable *iface, UINT32 start_index,
+                                      UINT32 items_size, IInspectable **items, UINT *count )
+{
+    struct vector *impl = impl_from_IVector_IInspectable( iface );
+    UINT32 i;
+
+    TRACE( "iface %p, start_index %u, items_size %u, items %p, count %p.\n",
+           iface, start_index, items_size, items, count );
+
+    if (start_index >= impl->size) return E_BOUNDS;
+
+    for (i = start_index; i < impl->size; ++i)
+    {
+        if (i - start_index >= items_size) break;
+        IInspectable_AddRef( (items[i - start_index] = impl->elements[i]) );
+    }
+    *count = i - start_index;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI vector_ReplaceAll( IVector_IInspectable *iface, UINT32 count, IInspectable **items )
+{
+    HRESULT hr;
+    ULONG i;
+
+    TRACE( "iface %p, count %u, items %p.\n", iface, count, items );
+
+    hr = IVector_IInspectable_Clear( iface );
+    for (i = 0; i < count && SUCCEEDED(hr); ++i) hr = IVector_IInspectable_Append( iface, items[i] );
+    return hr;
+}
+
+static const struct IVector_IInspectableVtbl vector_vtbl =
+{
+    vector_QueryInterface,
+    vector_AddRef,
+    vector_Release,
+    /* IInspectable methods */
+    vector_GetIids,
+    vector_GetRuntimeClassName,
+    vector_GetTrustLevel,
+    /* IVector<IInspectable*> methods */
+    vector_GetAt,
+    vector_get_Size,
+    vector_GetView,
+    vector_IndexOf,
+    vector_SetAt,
+    vector_InsertAt,
+    vector_RemoveAt,
+    vector_Append,
+    vector_RemoveAtEnd,
+    vector_Clear,
+    vector_GetMany,
+    vector_ReplaceAll,
+};
+
+HRESULT vector_create( REFIID iid, REFIID view_iid, void **out )
+{
+    struct vector *impl;
+
+    TRACE( "iid %s, out %p.\n", debugstr_guid( iid ), out );
+
+    if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
+    impl->IVector_IInspectable_iface.lpVtbl = &vector_vtbl;
+    impl->iid = iid;
+    impl->view_iid = view_iid;
+    impl->ref = 1;
+
+    *out = &impl->IVector_IInspectable_iface;
+    TRACE( "created %p", *out );
+    return S_OK;
+}
diff --git a/include/windows.foundation.idl b/include/windows.foundation.idl
index 8abb3275fa7..50e134d3900 100644
--- a/include/windows.foundation.idl
+++ b/include/windows.foundation.idl
@@ -161,7 +161,9 @@ namespace Windows {
             interface Windows.Foundation.Collections.IIterable<HSTRING>;
             interface Windows.Foundation.Collections.IIterator<HSTRING>;
             interface Windows.Foundation.Collections.IVectorView<HSTRING>;
+            interface Windows.Foundation.Collections.IVectorView<IInspectable *>;
             interface Windows.Foundation.Collections.IVector<HSTRING>;
+            interface Windows.Foundation.Collections.IVector<IInspectable *>;
             interface Windows.Foundation.Collections.IMapView<HSTRING, Windows.Foundation.Collections.IVectorView<HSTRING>*>;
             interface Windows.Foundation.AsyncOperationCompletedHandler<boolean>;
             interface Windows.Foundation.IAsyncOperation<boolean>;
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 82b810ddbdd..a7d5e71381d 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -54,7 +54,9 @@ namespace Windows.Gaming.Input {
         interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
         interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
         interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
+        interface Windows.Foundation.Collections.IVector<Gamepad *>;
         interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
+        interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
     }
 
     [
-- 
2.34.1




More information about the wine-devel mailing list