[PATCH vkd3d 09/10] vkd3d-shader/spirv: Properly compare integers in vkd3d_symbol_compare().
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 28 05:23:51 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index cc8748d9..0e3dbf08 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2046,9 +2046,10 @@ static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
{
const struct vkd3d_symbol *a = key;
const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
+ int ret;
- if (a->type != b->type)
- return a->type - b->type;
+ if ((ret = vkd3d_u32_compare(a->type, b->type)))
+ return ret;
return memcmp(&a->key, &b->key, sizeof(a->key));
}
--
2.20.1
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