[PATCH vkd3d v2 08/10] vkd3d-shader/hlsl: Reroute initialization towards a generic variable initializer.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Thu Jan 13 13:15:29 CST 2022
On 1/10/22 13:33, Francisco Casas wrote:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 98 +++++++++++++++-------------------------
> 1 file changed, 37 insertions(+), 61 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index a89e4432..69ae48a1 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1326,25 +1326,13 @@ static void numeric_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *va
> }
> }
>
> -static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var,
> +static void struct_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
> struct parse_initializer *initializer)
Getting rid of the "list" parameter is fine but should probably be a
separate patch. Note that it also makes the "statements_list" variable
redundant, so that should probably just be removed entirely.
> {
> struct hlsl_type *type = var->data_type;
> struct hlsl_struct_field *field;
> unsigned int i = 0;
>
> - if (initializer_size(initializer) != hlsl_type_component_count(type))
> - {
> - hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> - "Expected %u components in initializer, but got %u.",
> - hlsl_type_component_count(type), initializer_size(initializer));
> - free_parse_initializer(initializer);
> - return;
> - }
> -
> - list_move_tail(list, initializer->instrs);
> - vkd3d_free(initializer->instrs);
> -
> LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
> {
> struct hlsl_ir_node *node = initializer->args[i];
> @@ -1358,19 +1346,41 @@ static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, stru
> {
> if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, node->loc)))
> break;
> - list_add_tail(list, &c->node.entry);
> + list_add_tail(initializer->instrs, &c->node.entry);
>
> if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
> break;
> - list_add_tail(list, &store->node.entry);
> + list_add_tail(initializer->instrs, &store->node.entry);
> }
> else
> {
> hlsl_fixme(ctx, &node->loc, "Implicit cast in structure initializer.");
> }
> }
> +}
>
> - vkd3d_free(initializer->args);
> +static void generic_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
> + struct parse_variable_def *v, unsigned int reg_offset, struct hlsl_type *type,
> + unsigned int *initializer_i, struct list *instrs)
> +{
> + if (type->type <= HLSL_CLASS_LAST_NUMERIC)
> + {
> + numeric_var_initializer(ctx, var, v, reg_offset, type, initializer_i, v->initializer.instrs);
> + }
> + else if (type->type == HLSL_CLASS_STRUCT)
> + {
> + struct_var_initializer(ctx, var, &v->initializer);
> + }
> + else if (type->type == HLSL_CLASS_ARRAY)
> + {
> + hlsl_fixme(ctx, &v->loc, "Initializers for arrays not supported yet.");
> + return;
These "return" statements are redundant.
> + }
> + else if (type->type == HLSL_CLASS_OBJECT)
> + {
> + hlsl_fixme(ctx, &var->loc, "Initializers for objects not supported yet.\n");
> + return;
> + }
> }
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