[PATCH vkd3d 2/7] tests: Test ldexp() intrinsic.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Jun 23 02:31:27 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
Makefile.am | 1 +
tests/hlsl-ldexp.shader_test | 32 ++++++++++++++++++++++++++++++++
2 files changed, 33 insertions(+)
create mode 100644 tests/hlsl-ldexp.shader_test
diff --git a/Makefile.am b/Makefile.am
index 400e79e1..ff900a6c 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -88,6 +88,7 @@ vkd3d_shader_tests = \
tests/hlsl-initializer-struct.shader_test \
tests/hlsl-intrinsic-override.shader_test \
tests/hlsl-invalid.shader_test \
+ tests/hlsl-ldexp.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-matrix-indexing.shader_test \
diff --git a/tests/hlsl-ldexp.shader_test b/tests/hlsl-ldexp.shader_test
new file mode 100644
index 00000000..46b87a38
--- /dev/null
+++ b/tests/hlsl-ldexp.shader_test
@@ -0,0 +1,32 @@
+[pixel shader]
+uniform float4 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+ return ldexp(x, y);
+}
+
+[test]
+uniform 0 float4 2.0 3.0 4.0 5.0
+uniform 4 float4 0.0 -10.0 10.0 100.0
+todo draw quad
+probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
+
+[require]
+shader model >= 4.0
+
+[pixel shader]
+uniform int4 x;
+uniform int4 y;
+
+float4 main() : SV_TARGET
+{
+ return ldexp(x, y);
+}
+
+[test]
+uniform 0 int4 2 3 4 5
+uniform 4 int4 0 -10 10 100
+todo draw quad
+probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
--
2.36.1
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