[PATCH v2 1/7] d3d11: Always initialize out shader pointer in CreateVertexShader().

Marvin testbot at winehq.org
Fri May 27 10:37:26 CDT 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=115684

Your paranoid android.


=== w10pro64_ja (64 bit report) ===

d3d11:
d3d11.c:5803: Test failed: Got unexpected query result 0x0000000000000000.

=== debian11 (64 bit WoW report) ===

d3d11:
d3d11.c:20180: Test failed: Got {0x80000000, 0x00000000, 0x00000000, 0x00000000}, expected {0x00000000, 0xffffffff, 0x00000000, 0x00000000} at (0, 0), sub-resource 0.



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