<br><br><div><span class="gmail_quote"></span>- You should take into account that the extension might not be supported <br>- You should add support for detecting the extension in IWineD3DImpl_FillGLCaps<div>okay I'll do that
<br><br></div>> + UINT blendEquation;<br>> + UINT blendEquationAlpha<br>Don't add to the object variables that are useless outside the IWineD3DDeviceImpl_SetRenderSt<div style="direction: ltr;">
ate.</div></div><br>I don't think there's any other way to implement separate blend equations. It the same idea as<br>having "srcBlend" and "dstBlend". they have to be set at separate times<br><br>"Also don't make such huge lines."
<br>I'll make those excessively long lines shorter<br><br>"Please use 4 spaces indent not 8."<br>I'm sorry I thought I did. musta slipped past me.<br><br>"<span class="q"></span>You sure in terms you tested this with some game/demo/test program?
<br><div style="direction: ltr;">Or that the code just looks right?"<br>I tested it with the d3d8 demo in the wiki. If you have another demo you can suggest I'd be happy<br>to use that also.<br><br>thanks for the help!
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