----Message d'origine---- >Date: Fri, 2 Jun 2006 21:27:53 +0200 >De: Lionel Ulmer >A: Dan Kegel >Copie à: wine-devel@winehq.org, >Sujet: Re: Re: Wine 1.0 Tasks > >On Tue, May 30, 2006 at 05:32:26PM -0700, Dan Kegel wrote: >> On 5/30/06, Scott Ritchie wrote: >> > > It might be, but the heavy hitters I know of who have taken a look at >> > > it in detail have concluded that an X change really is needed.] >> > >> > Is this really a problem? Another version of X is due out in about 4 >> > months (probably the earliest we could possibly see Wine 1.0), so why >> > can't we just help write an X extension to tackle the bug? >> >> Not really a problem. It'll just take some time to trickle out to the world. >> We may also have to get Nvidia and ATI on board so they can implement >> the extension in their drivers. > >And for it to be taken, I guess we would need to not only write the >extension, but a 'reference implementation' (I would guess in DRI / Mesa) >and get it approved by the FD.o people. > >But ohsix's idea to use 'real' X windows 'overlaid' over the single Wine X >window would be the easiest idea to investigate (because it would not only >fixes this issue but also the mutiple windows with multiple pixel formats >problem that the former 'extension' solution does not). > i thought the same idea. But investigation modifications in x11drv to permit wine x pixmaps access for wined3d/opengl will fix many problems (but not hthe multiple pixel formats) Anyway we must move some code of wined3d and opengl32 (GLX code, etc...) to x11drv as it permit : - to handle this problems without hacks (ie many ExtEscape) - to help macos-X to port wined3d and opengl (all specific cost must be on x11drv/qwartwdrv) > Lionel (in 'not even time to read wine-devel' mode :-) ) > Well, at least i take time for it :) (and reviewing the flood of d3d patches) Waiting for you for coding :p Regards, Raphael