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<big><big><small>Hi, I tried some test with current git 2007_12_20 for
compare with version 2007_07_19, just for fun :)<br>
<br>
<b>OLD CONFIGURATION:</b><br>
Configuration: Core 2 Duo E6400@3200MHz, 2GB RAM, GF 6800 GS<br>
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS,
SoftwareEmulation<br>
Patches: 3DMark hack<br>
<br>
</small></big></big><big><big><small><b>ACTUAL CONFIGURATION (bold
results):</b><br>
Configuration: Core 2 Duo E6400@3200MHz, 2GB RAM, GF 7900 GT (nvidia
169.04)<br>
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS,
SoftwareEmulation<br>
Patches: 3DMark hack, small gothic patch, wined3d: rewrite
IWineD3DSurfaceImpl_BltOverride colorfill codepath, wined3d: use
IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear<br>
</small></big></big><br>
<big><big><small><br>
results: <b>actual wine</b>/wine/windows<br>
<br>
<b>3DMark 2003</b><br>
game tests: <b>13868</b>/9174/14362 points <br>
game 1: <b>320.7</b>/288/476 fps<br>
game 2: <b>113.3</b>/65/101 fps<br>
game 3: <b>97.4</b>/58/86 fps<br>
game 4: <b>74.1</b>/49/80 fps<br>
cpu tests: <b>2661</b>/2402/1797 points<br>
game 1: <b>230.2</b>/218/203 fps<br>
game 2: <b>58.3</b>/51/31 fps<br>
<br>
<b>3DMark 2005<br>
</b>game tests: <b>2600</b>/586/6004 points<br>
game 1: <b>13.5</b>/7.1/29.4 fps<br>
game 2: <b>9.6</b>/3.2/16.4 fps<br>
game 3: <b>8.7</b>/0.8/28.7 fps<br>
cpu tests: <b>32098</b>/6954/9758 points<br>
game 1: <b>16.8</b>/1.9/4.9 fps<br>
game 2: <b>27.3</b>/11/8.6 fps<br>
<br>
<b>3DMark 2006</b><br>
game tests: <b>768</b>/126/1149 points<br>
game 1: <b>5.2</b>/1.2/9.3 fps<br>
game 2: <b>7.6</b>/0.9/9.7 fps<br>
hdr game tests: <b>298</b>/167/1022 points<br>
game 1: <b>1.976</b>/1.4/8.8 fps<br>
game 2: <b>3.989</b>/1.9/11.6 fps<br>
cpu tests: <b>2412</b>/2426/2665 points<br>
game 1: <b>0.782</b>/0.794/0.855 fps<br>
game 2: <b>1.190</b>/1.186/1.329 fps<br>
<br>
<b>RTHDRIBL</b><br>
test 1: <b>104</b>/59/86 fps<br>
<br>
<b>NVidia SDK Demos</b><br>
AnisoDecimation: <b>601</b>/672/1204 fps<br>
AntiAliasingWithPostProcessing: <b>296</b>/897/1273 fps<br>
AntiAliasingWithTransparency: <b>91</b>/55/66.8 fps<br>
BumpyShinyVariations: <b>362</b>/605/1274 fps<br>
DepthOfField: <b>17.4</b>/11.6/112 fps<br>
FilterBlit: <b>545</b>/785/1414 fps<br>
FogPolygonVolumes3: <b>205</b>/260/365 fps<br>
FresnelReflection: <b>517</b>/675/1377 fps<br>
Glow: <b>268</b>/488/827 fps<br>
HLSL_Instancing: <b>78</b>/79/90.7 fps<br>
HLSL_SoftShadows: <b>85.5</b>/37/61.4 fps<br>
HardwareShadowMap: <b>264</b>/225/698 fps<br>
Mandelbrot: <b>32.1</b>/0.7/260 fps<br>
Membrane: <b>1093</b>/2167/2928 fps<br>
MeshMenderSimpleExample: <b>606</b>/735/1100 fps<br>
NVTriStripTest: <b>578</b>/347/395 fps<br>
PaletteSkin: <b>952</b>/1358/2222 fps<br>
PracticalPSM: <b>77.5</b>/70.9/165 fps<br>
QuerySample: <b>687</b>/1204/3714 fps<br>
SnowAccumulation: <b>0.47</b>/0.6/141 fps<br>
StencilShadow: <b>915</b>/1431/1817 fps<br>
TwoSidedPolys: <b>1135</b>/2418/3730 fps<br>
VertexMorph: <b>997</b>/1533/2702 fps<br>
VertexTextureFetchWater: <b>234</b>/203/343 fps<br>
WaterInteraction: (none)/874/1311 fps<br>
hlsl_aniso: <b>1414</b>/1623/2822 fps<br>
<br>
Mirek Slugen</small></big></big>
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