fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"ddraw.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dplayx.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dpnet.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dinput.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dinput8.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dsound.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dswave.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"d3d8.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"d3d9.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmband.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmcompos.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmime.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmloader.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmscript.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmstyle.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmsynth.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"dmusic.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"devenum.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x188500,L"quartz.dll") fixme:win:EnumDisplayDevicesW ((null),0,0x33e8a8,0x00000000), stub! trace:d3d:InitAdapters Initializing adapters libGL error: drmMap of framebuffer failed (Cannot allocate memory) libGL error: reverting to (slow) indirect rendering trace:d3d:InitAdapters Initializing default adapter trace:d3d:WineD3D_CreateFakeGLContext getting context... trace:d3d:WineD3D_CreateFakeGLContext incrementing ref from 0 trace:d3d_caps:IWineD3DImpl_FillGLCaps (0x608afa50) trace:d3d_caps:IWineD3DImpl_FillGLCaps Filling vendor string ATI Technologies Inc. trace:d3d_caps:IWineD3DImpl_FillGLCaps found GL_VENDOR ("ATI Technologies Inc.")->(0x1002) trace:d3d_caps:IWineD3DImpl_FillGLCaps Found OpenGL version: 1.2 warn:d3d_caps:IWineD3DImpl_FillGLCaps malformed GL_VERSION ("1.2 (2.1.7659 FireGL Release)") trace:d3d_caps:IWineD3DImpl_FillGLCaps found driver version ("1.2 (2.1.7659 FireGL Release)")->0.0->(0x00000000) trace:d3d_caps:IWineD3DImpl_FillGLCaps found GL_RENDERER ("ATI MOBILITY FireGL V5200")->(0x0000) trace:d3d_caps:IWineD3DImpl_FillGLCaps ClipPlanes support - num Planes=6 trace:d3d_caps:IWineD3DImpl_FillGLCaps Lights support - max lights=8 trace:d3d_caps:IWineD3DImpl_FillGLCaps Maximum texture size support - max texture size=4096 trace:d3d_caps:IWineD3DImpl_FillGLCaps Maximum point size support - max point size=63.000000 trace:d3d_caps:IWineD3DImpl_FillGLCaps GL_Extensions reported: trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_depth_texture trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_multitexture trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_multitexture support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_point_parameters trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_point_parameters support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_point_sprite trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_point_sprite support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_shadow trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_shadow_ambient trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_border_clamp trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_border_clamp support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_cube_map trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_cube_map support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_env_add trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_env_add support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_env_combine trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_env_combine support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_env_crossbar trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_env_dot3 trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_env_dot3 support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_mirrored_repeat trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_mirrored_repeat support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_texture_rectangle trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ARB_texture_rectangle support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_transpose_matrix trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ARB_window_pos trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_abgr trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_bgra trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_blend_color trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_blend_color support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_blend_func_separate trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_blend_func_separate support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_blend_minmax trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_blend_minmax support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_blend_subtract trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_copy_texture trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_draw_range_elements trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_fog_coord trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_fog_coord support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_framebuffer_object trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_framebuffer_object support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_multi_draw_arrays trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_packed_pixels trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_point_parameters trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_point_parameters support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_rescale_normal trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_secondary_color trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_secondary_color support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_separate_specular_color trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_shadow_funcs trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_stencil_wrap trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_stencil_wrap support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_subtexture trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture3D trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_texture3D support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_edge_clamp trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_env_add trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_texture_env_add support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_env_combine trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_texture_env_combine support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_env_dot3 trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_texture_env_dot3 support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_lod_bias trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_EXT_texture_lod_bias support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_object trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_texture_rectangle trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_EXT_vertex_array trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ATI_texture_env_combine3 trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_ATI_texture_env_combine3 support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_ATIX_texture_env_combine3 trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_IBM_texture_mirrored_repeat trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_INGR_blend_func_separate trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_NV_blend_square trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_NV_texgen_reflection trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_NV_texgen_reflection support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_NV_texture_rectangle trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_SGIS_generate_mipmap trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: GL_SGIS_generate_mipmap support trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_SGIS_texture_border_clamp trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_SGIS_texture_edge_clamp trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_SGIS_texture_lod trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_SGIX_shadow_ambient trace:d3d_caps:IWineD3DImpl_FillGLCaps - GL_SUN_multi_draw_arrays trace:d3d_caps:IWineD3DImpl_FillGLCaps IMPLIED: NVIDIA (NV) Texture Gen Reflection support trace:d3d_caps:IWineD3DImpl_FillGLCaps Max textures: 8 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max texture stages: 8 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max fragment samplers: 8 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max vertex samplers: 0 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max combined samplers: 8 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max texture3D size: 8 trace:d3d:IWineD3DImpl_FillGLCaps extension detection call ok directx.c / 1022 trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND (fake) card: 0x1002 (vendor id), 0x5246 (device id) trace:d3d_caps:IWineD3DImpl_FillGLCaps WGL_Extensions reported: trace:d3d_caps:IWineD3DImpl_FillGLCaps - WGL_ARB_extensions_string trace:d3d_caps:IWineD3DImpl_FillGLCaps - WGL_ARB_multisample trace:d3d_caps:IWineD3DImpl_FillGLCaps - WGL_ARB_pixel_format trace:d3d_caps:IWineD3DImpl_FillGLCaps - WGL_EXT_extensions_string trace:d3d_caps:IWineD3DImpl_FillGLCaps - WGL_EXT_swap_control trace:d3d_caps:IWineD3DImpl_FillGLCaps - WGL_WINE_pixel_format_passthrough trace:d3d_caps:IWineD3DImpl_FillGLCaps FOUND: WGL_WINE_pixel_format_passthrough support trace:d3d:InitAdapters Emulating 16MB of texture ram fixme:win:EnumDisplayDevicesW ((null),0,0x33e368,0x00000000), stub! trace:d3d:InitAdapters DeviceName: L"\\\\.\\DISPLAY1" trace:d3d:InitAdapters iPixelFormat=1, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=2, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=3, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=4, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=5, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=6, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=7, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=8, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=9, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=10, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=11, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=12, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=13, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=14, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=15, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=16, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=17, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=18, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=19, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=20, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=21, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=22, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=23, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=24, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=25, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=26, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=27, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=28, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=29, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=30, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=31, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=32, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=33, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=34, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=35, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=36, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=37, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=38, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=39, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=40, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=41, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=42, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=43, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=44, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=45, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=46, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=47, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=48, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=49, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=50, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=51, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=52, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=53, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=54, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=55, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=56, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=57, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=58, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=59, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=60, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=61, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=62, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=63, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=64, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=65, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=66, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=67, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=68, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=69, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=70, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=71, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=72, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=73, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=74, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=75, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=76, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=77, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=78, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=79, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=80, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d_caps:implementation_is_apple Apple extensions are not supported trace:d3d_caps:implementation_is_apple Not activating MacOS fixups trace:d3d_caps:WineD3D_ReleaseFakeGLContext decrementing ref from 1 trace:d3d_caps:WineD3D_ReleaseFakeGLContext destroying fake GL context trace:d3d:InitAdapters 1 adapters successfully initialized trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18c9d8): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18c9d8): Reporting 1 adapters trace:d3d:IWineD3DImpl_CreateDevice Created WineD3DDevice object @ 0x190cf0 trace:d3d:IWineD3DImpl_AddRef (0x18c9d8) : AddRef increasing from 1 trace:d3d:IWineD3DImpl_CreateDevice (0x18c9d8)->(Adptr:0, DevType: 0, FocusHwnd: (nil), BehFlags: 0, RetDevInt: 0x33e7f8) trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode (0x18c9d8}->(Adapter: 0, pMode: 0x33e77c) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18c9d8): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode returning w:1600, h:1200, ref:60, fmt:WINED3DFMT_X8R8G8B8 trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x190cf0) : simulating 16MB, returning 16MB left trace:d3d:IWineD3DDeviceImpl_GetHWND (0x190cf0)->(0x33e7e8) trace:d3d:IWineD3DDeviceImpl_SetFullscreen (0x190cf0) Setting DDraw fullscreen mode to false trace:d3d:IWineD3DDeviceImpl_Release (0x190cf0) : Releasing from 1 trace:d3d:IWineD3DImpl_Release (0x18c9d8) : Releasing from 2 trace:d3d:IWineD3DDeviceImpl_Release Freed device 0x190cf0 trace:d3d:IWineD3DImpl_Release (0x18c9d8) : Releasing from 1 fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({083863f1-70de-11d0-bd40-00a0c911ce86}) pEnum(0x18d908) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x18d920) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AVI Splitter" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{1B544C20-FD0B-11CE-8C63-00AA0044B51E}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x18d938) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"MPEG-I Stream Splitter" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{336475D0-942A-11CE-A870-00AA002FEAB5}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x18e6d0) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"ACM Wrapper" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{6A08CF80-0E18-11CF-A24D-0020AFD79767}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x18ead8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Video Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{6BC1CFFA-8FC1-4261-AC22-CFB4CC38DB50}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x18ef70) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Video Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{70E102B0-5556-11CE-97C0-00AA0055595A}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x18f288) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Audio Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{79376820-07D0-11CF-A24D-0020AFD79767}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x190d50) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Null Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{C1F400A4-3F08-11D3-9F0B-006008039E37}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x191100) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AVI Decompressor" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{CF49D4E0-1115-11CE-B03A-0020AF0BA770}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x191498) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Wave Parser" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{D51BD5A1-7548-11CF-A520-0080C77EF58A}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x1918d0) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Audio Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E30629D1-27E5-11CE-875D-00608CB78066}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d908, 1, 0x191b90) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"File Source (Async.)" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E436EBB5-524F-11CE-9F53-0020AF0BA770}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({33d9a760-90c8-11d0-bd43-00a0c911ce86}) pEnum(0x18d8a8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({33d9a761-90c8-11d0-bd43-00a0c911ce86}) pEnum(0x18d8a8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({33d9a762-90c8-11d0-bd43-00a0c911ce86}) pEnum(0x192358) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x192358, 1, 0x18dd48) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AD198x Analog" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E30629D2-27E5-11CE-875D-00608CB78066}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({4efe2452-168a-11d1-bc76-00c04fb9453b}) pEnum(0x192358) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x192358, 1, 0x18d8a8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Midi Through" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{07B65360-C445-11CE-AFDE-00AA006C14F4}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({860bb310-5d01-11d0-bd3b-00a0c911ce86}) pEnum(0x18d8c0) fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({cc7bfb41-f175-11d1-a392-00e0291f3959}) pEnum((nil)) fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({cc7bfb46-f175-11d1-a392-00e0291f3959}) pEnum((nil)) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({e0f158e1-cb04-11d0-bd4e-00a0c911ce86}) pEnum(0x18d8c0) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d8c0, 1, 0x192358) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AD198x Analog" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E30629D1-27E5-11CE-875D-00608CB78066}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x18d8c0, 1, 0x192b00) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"DirectSound: AD198x Analog" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{79376820-07D0-11CF-A24D-0020AFD79767}" trace:d3d_caps:IWineD3DImpl_GetAdapterIdentifier (0x18d908}->(Adapter: 0, Flags: 0, pId=0x33f0f8) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterIdentifier device/Vendor Name and Version detection using FillGLCaps trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode (0x18d908}->(Adapter: 0, pMode: 0x33f6d0) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode returning w:1600, h:1200, ref:60, fmt:WINED3DFMT_X8R8G8B8 trace:d3d_caps:IWineD3DImpl_GetDeviceCaps (0x18d908)->(Adptr:0, DevType: 1, pCaps: 0x193380) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetDeviceCaps Vertex shader disabled in config, reporting version 0.0 trace:d3d_caps:IWineD3DImpl_GetDeviceCaps Pixel shader disabled in config, reporting version 0.0 trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d:IWineD3DImpl_CreateDevice Created WineD3DDevice object @ 0x193380 trace:d3d:IWineD3DImpl_AddRef (0x18d908) : AddRef increasing from 1 trace:d3d:IWineD3DImpl_CreateDevice (0x18d908)->(Adptr:0, DevType: 1, FocusHwnd: 0x1002a, BehFlags: 52, RetDevInt: 0x191fa8) trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode (0x18d908}->(Adapter: 0, pMode: 0x33f084) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode returning w:1600, h:1200, ref:60, fmt:WINED3DFMT_X8R8G8B8 trace:d3d:IWineD3DDeviceImpl_Init3D (0x193380)->(0x33f0dc,0x6079c3a0) trace:d3d:IWineD3DDeviceImpl_Init3D (0x193380) : Creating stateblock trace:d3d:IWineD3DDeviceImpl_Init3D (0x193380) : Created stateblock (0x196a28) trace:d3d:IWineD3DStateBlockImpl_AddRef (0x196a28) : AddRef increasing from 1 trace:d3d:IWineD3DDeviceImpl_Init3D Creating implicit swapchain trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain (0x193380) : Created Additional Swap Chain trace:d3d:IWineD3DDeviceImpl_SetHWND (0x193380)->(0x1002a) trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Using hDc 0x61c trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode (0x18d908}->(Adapter: 0, pMode: 0x33eef0) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetAdapterDisplayMode returning w:1600, h:1200, ref:60, fmt:WINED3DFMT_X8R8G8B8 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Copying across presentation parameters trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain calling rendertarget CB trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) Create surface trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x193380) : simulating 16MB, returning 16MB left trace:d3d:WineD3DAdapterChangeGLRam Adjusted gl ram by 3145728 to 3145728 trace:d3d:IWineD3DDeviceImpl_AddResource (0x193380) : Adding Resource 0x1a3ed8 trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) : Created resource 0x1a3ed8 trace:d3d:IWineD3DDeviceImpl_CreateSurface Pool 0 0 1 2 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x193380)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33ec50) trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) : w(1024) h(768) fmt(21,WINED3DFMT_A8R8G8B8) lockable(0) surf@0x1a3ed8, surfmem@0x3740040, 3145728 bytes trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1a3830)->({34d01b10-6f30-11d9-c687-00046142c14f},0x33eda0) trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1a3830) : AddRef increasing from 1 trace:d3d:IWineD3DSwapChainImpl_Release (0x1a3830) : ReleaseRef to 1 trace:d3d:CreateContext (0x193380): Creating a onscreen context for render target 0x1a3ed8 trace:d3d:CreateContext pPresentParms->EnableAutoDepthStencil=enabled; using AutoDepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8, auxBuffers=1, numSamples=0, pbuffer=0, findCompatible=0 trace:d3d:getColorBits fmt: WINED3DFMT_A8R8G8B8 trace:d3d:getColorBits Returning red: 8, green: 8, blue: 8, alpha: 8, total: 32 for fmt=WINED3DFMT_A8R8G8B8 trace:d3d:getDepthStencilBits fmt: WINED3DFMT_D24S8 trace:d3d:getDepthStencilBits Returning depthSize: 24 and stencilSize: 8 for fmt=WINED3DFMT_D24S8 err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat trace:d3d:CreateContext Trying to locate a compatible pixel format because an exact match failed. trace:d3d:WineD3D_ChoosePixelFormat ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8, auxBuffers=1, numSamples=0, pbuffer=0, findCompatible=1 trace:d3d:getColorBits fmt: WINED3DFMT_A8R8G8B8 trace:d3d:getColorBits Returning red: 8, green: 8, blue: 8, alpha: 8, total: 32 for fmt=WINED3DFMT_A8R8G8B8 trace:d3d:getDepthStencilBits fmt: WINED3DFMT_D24S8 trace:d3d:getDepthStencilBits Returning depthSize: 24 and stencilSize: 8 for fmt=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat Falling back to ChoosePixelFormat as we weren't able to find an exactly matching pixel format trace:d3d:WineD3D_ChoosePixelFormat Found iPixelFormat=1 for ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:AddContextToArray Created context 0x1a4048 trace:d3d:CreateContext Successfully created new context 0x1a4048 trace:d3d:CreateContext Setting up the screen trace:d3d:CreateContext glClearColor call ok context.c / 457 trace:d3d:CreateContext glClear call ok context.c / 462 trace:d3d:CreateContext glColor3f call ok context.c / 465 trace:d3d:CreateContext glEnable call ok context.c / 468 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); call ok context.c / 471 trace:d3d:CreateContext glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); call ok context.c / 474 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); call ok context.c / 477 trace:d3d:CreateContext glPixelStorei(GL_PACK_ALIGNMENT, This->surface_alignment); call ok context.c / 480 trace:d3d:CreateContext glPixelStorei(GL_UNPACK_ALIGNMENT, This->surface_alignment); call ok context.c / 482 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Context created (HWND=0x1002a, glContext=0x1a4010) trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain calling rendertarget CB trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) Create surface trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x193380) : simulating 16MB, returning 13MB left trace:d3d:WineD3DAdapterChangeGLRam Adjusted gl ram by 3145728 to 6291456 trace:d3d:IWineD3DDeviceImpl_AddResource (0x193380) : Adding Resource 0x3a40080 trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) : Created resource 0x3a40080 trace:d3d:IWineD3DDeviceImpl_CreateSurface Pool 0 0 1 2 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x193380)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33ec50) trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) : w(1024) h(768) fmt(21,WINED3DFMT_A8R8G8B8) lockable(0) surf@0x3a40080, surfmem@0x3a50040, 3145728 bytes trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1a3830)->({34d01b10-6f30-11d9-c687-00046142c14f},0x33eda0) trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1a3830) : AddRef increasing from 1 trace:d3d:IWineD3DSwapChainImpl_Release (0x1a3830) : ReleaseRef to 1 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain glDrawBuffer(GL_BACK) call ok device.c / 1561 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Creating depth stencil buffer trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) Create surface trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x193380) : simulating 16MB, returning 10MB left trace:d3d:WineD3DAdapterChangeGLRam Adjusted gl ram by 3145728 to 9437184 trace:d3d:IWineD3DDeviceImpl_AddResource (0x193380) : Adding Resource 0x3a401a0 trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) : Created resource 0x3a401a0 trace:d3d:IWineD3DDeviceImpl_CreateSurface Pool 0 0 1 2 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x193380)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33ec50) trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x193380) : w(1024) h(768) fmt(75,WINED3DFMT_D24S8) lockable(0) surf@0x3a401a0, surfmem@0x3d60040, 3145728 bytes trace:d3d:IWineD3DSwapChainImpl_GetGammaRamp (0x1a3830) : pRamp@0x1a3890 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Created swapchain 0x1a3830 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain FrontBuf @ 0x1a3ed8, BackBuf @ 0x3a40080, DepthStencil 1 trace:d3d:IWineD3DDeviceImpl_Init3D Setting rendertarget to 0x3a40068 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock (0x196a28) -----------------------> Setting up device defaults... 0x193380 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Render states trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZENABLE(7), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FILLMODE(8), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SHADEMODE(9), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LINEPATTERN(10), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZWRITEENABLE(14), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHATESTENABLE(15), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LASTPIXEL(16), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRCBLEND(19), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DESTBLEND(20), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CULLMODE(22), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZFUNC(23), value = 4 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHAFUNC(25), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHAREF(24), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DITHERENABLE(26), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHABLENDENABLE(27), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGENABLE(28), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SPECULARENABLE(29), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZVISIBLE(30), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGCOLOR(34), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGTABLEMODE(35), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGSTART(36), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGEND(37), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGDENSITY(38), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_EDGEANTIALIAS(40), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZBIAS(47), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_RANGEFOGENABLE(48), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILENABLE(52), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILFAIL(53), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILZFAIL(54), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILPASS(55), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILREF(57), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILMASK(58), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILFUNC(56), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILWRITEMASK(59), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_TEXTUREFACTOR(60), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP0(128), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP1(129), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP2(130), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP3(131), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP4(132), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP5(133), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP6(134), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP7(135), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CLIPPING(136), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LIGHTING(137), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_AMBIENT(139), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGVERTEXMODE(140), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORVERTEX(141), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LOCALVIEWER(142), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_NORMALIZENORMALS(143), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DIFFUSEMATERIALSOURCE(145), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SPECULARMATERIALSOURCE(146), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_AMBIENTMATERIALSOURCE(147), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_EMISSIVEMATERIALSOURCE(148), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_VERTEXBLEND(151), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CLIPPLANEENABLE(152), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SOFTWAREVERTEXPROCESSING(153), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE(154), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_A(158), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_C(160), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MULTISAMPLEANTIALIAS(161), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MULTISAMPLEMASK(162), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_PATCHEDGESTYLE(163), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_PATCHSEGMENTS(164), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DEBUGMONITORTOKEN(165), value = -1163015426 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE_MAX(166), value = 1115684864 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_INDEXEDVERTEXBLENDENABLE(167), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_TWEENFACTOR(170), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDOP(171), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POSITIONDEGREE(172), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_NORMALDEGREE(173), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SCISSORTESTENABLE(174), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SLOPESCALEDEPTHBIAS(175), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MINTESSELLATIONLEVEL(178), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MAXTESSELLATIONLEVEL(179), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ANTIALIASEDLINEENABLE(176), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_X(180), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_Y(181), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_Z(182), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_W(183), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ENABLEADAPTIVETESSELLATION(184), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_TWOSIDEDSTENCILMODE(185), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILFAIL(186), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILZFAIL(187), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILPASS(188), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILFUNC(189), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE1(190), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE2(191), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE3(192), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDFACTOR(193), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRGBWRITEENABLE(194), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DEPTHBIAS(195), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP8(198), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP9(199), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP10(200), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP11(201), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP12(202), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP13(203), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP14(204), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP15(205), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SEPARATEALPHABLENDENABLE(206), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRCBLENDALPHA(207), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DESTBLENDALPHA(208), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDOPALPHA(209), value = 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 8 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 9 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 10 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 11 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 12 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 13 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 14 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 15 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 16 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 17 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 18 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 19 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock -----------------------> Device defaults now set up... trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 0 given name 1 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 1 given name 2 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 2 given name 3 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 3 given name 4 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 4 given name 5 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 5 given name 6 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 6 given name 7 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 7 given name 8 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:IWineD3DDeviceImpl_SetViewport (0x193380) trace:d3d:IWineD3DDeviceImpl_SetViewport (0x193380) : x=0, y=0, wid=1024, hei=768, minz=0.000000, maxz=1.000000 trace:d3d:IWineD3DDeviceImpl_Init3D glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights) call ok device.c / 2162 trace:d3d:IWineD3DDeviceImpl_Init3D Using back buffer for offscreen rendering trace:d3d:IWineD3DDeviceImpl_Init3D (0x193380) All defaults now set up, leaving Init3D with 0x193380 trace:d3d:IWineD3DDeviceImpl_Clear (0x193380) Count (0), pRects ((nil)), Flags (6), Color (0x00000000), Z (1.000000), Stencil (0) trace:d3d:ActivateContext (0x193380): Selecting context for render target 0x3a40080, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1099 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearStencil call ok device.c / 5015 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearDepth call ok device.c / 5024 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 warn:d3d:IWineD3DDeviceImpl_GetDeviceCaps (0x193380) : stub, calling idirect3d for now trace:d3d_caps:IWineD3DImpl_GetDeviceCaps (0x18d908)->(Adptr:0, DevType: 1, pCaps: 0x3a402c0) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:IWineD3DImpl_GetDeviceCaps Vertex shader disabled in config, reporting version 0.0 trace:d3d_caps:IWineD3DImpl_GetDeviceCaps Pixel shader disabled in config, reporting version 0.0 trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat (0x18d908)-> (STUB) (Adptr:0, DevType:(1,WINED3DDEVTYPE_HAL), AdptFmt:(21,WINED3DFMT_A8R8G8B8), Use:(8,WINED3DUSAGE_WRITEONLY,none), ResTyp:(3,WINED3DRTYPE_TEXTURE), CheckFmt:(41,WINED3DFMT_P8)) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:CheckTextureCapability [OK] trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat [FAILED] - Usage=0x000008 requested for CheckFormat=WINED3DFMT_P8 and RType=3 but only 00000000 is available trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat (0x18d908)-> (STUB) (Adptr:0, DevType:(1,WINED3DDEVTYPE_HAL), AdptFmt:(22,WINED3DFMT_X8R8G8B8), Use:(8,WINED3DUSAGE_WRITEONLY,none), ResTyp:(3,WINED3DRTYPE_TEXTURE), CheckFmt:(41,WINED3DFMT_P8)) trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x18d908): Reporting 1 adapters trace:d3d_caps:CheckTextureCapability [OK] trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat [FAILED] - Usage=0x000008 requested for CheckFormat=WINED3DFMT_P8 and RType=3 but only 00000000 is available trace:d3d:IWineD3DDeviceImpl_Clear (0x193380) Count (0), pRects ((nil)), Flags (1), Color (0x00000000), Z (0.000000), Stencil (0) trace:d3d:ActivateContext (0x193380): Selecting context for render target 0x3a40080, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1099 trace:d3d:IWineD3DDeviceImpl_ClearSurface Clearing screen with glClear to color 0 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearColor call ok device.c / 5052 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILENABLE(52), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_NORMALIZENORMALS(143), value = 1 trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 0, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 16, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 1, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 2, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 19, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 65, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 66, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 67, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 68, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 69, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 70, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 71, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 72, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 73, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 74, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 75, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 76, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 77, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 78, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 79, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f0f8, start 80, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f108, start 64, count 1) trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE(154), value = 1073741824 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_A(158), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_C(160), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LIGHTING(137), value = 0 trace:d3d:IWineD3DDeviceImpl_SetIndices (0x193380) : Setting to (nil) trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 0, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 1, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 2, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 3, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 4, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 5, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 6, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 7, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 8, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 9, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 10, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 11, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 12, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 13, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 14, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x193380) : StreamNo: 15, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x1, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x2, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x3, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x4, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x5, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x6, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x7, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x8, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0x9, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0xa, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0xb, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0xc, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0xd, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0xe, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : Stage 0xf, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x193380) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_EnumResources (0x193380)->(0x60796d10,0x33f6b8) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x3a401a0 trace:d3d:IWineD3DResourceImpl_GetType (0x3a401a0) : returning 1 trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x3a40080 trace:d3d:IWineD3DResourceImpl_GetType (0x3a40080) : returning 1 trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1a3ed8 trace:d3d:IWineD3DResourceImpl_GetType (0x1a3ed8) : returning 1 trace:d3d:IWineD3DDeviceImpl_Reset (0x193380) trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x193380) : swapchain 0 trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1a3830) : AddRef increasing from 1 trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x193380) returning 0x1a3830 trace:d3d:IWineD3DDeviceImpl_Reset New params: trace:d3d:IWineD3DDeviceImpl_Reset BackBufferWidth = 1024 trace:d3d:IWineD3DDeviceImpl_Reset BackBufferHeight = 768 trace:d3d:IWineD3DDeviceImpl_Reset BackBufferFormat = WINED3DFMT_A8R8G8B8 trace:d3d:IWineD3DDeviceImpl_Reset BackBufferCount = 1 trace:d3d:IWineD3DDeviceImpl_Reset MultiSampleType = 0 trace:d3d:IWineD3DDeviceImpl_Reset MultiSampleQuality = 0 trace:d3d:IWineD3DDeviceImpl_Reset SwapEffect = 1 trace:d3d:IWineD3DDeviceImpl_Reset hDeviceWindow = 0x1002a trace:d3d:IWineD3DDeviceImpl_Reset Windowed = true trace:d3d:IWineD3DDeviceImpl_Reset EnableAutoDepthStencil = true trace:d3d:IWineD3DDeviceImpl_Reset Flags = 00000000 trace:d3d:IWineD3DDeviceImpl_Reset FullScreen_RefreshRateInHz = 0 trace:d3d:IWineD3DDeviceImpl_Reset PresentationInterval = -2147483648 trace:d3d:IWineD3DDeviceImpl_EnumResources (0x193380)->(0x607e5b70,(nil)) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x3a401a0 trace:d3d:reset_unload_resources Unloading resource 0x3a401a0 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x193380)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33f558) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x3a40080 trace:d3d:reset_unload_resources Unloading resource 0x3a40080 trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1a3830)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33f558) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1a3ed8 trace:d3d:reset_unload_resources Unloading resource 0x1a3ed8 trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1a3830)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33f558) trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:DestroyContext Destroying ctx 0x1a4048 trace:d3d:RemoveContextFromArray Removing ctx 0x1a4048 trace:d3d:CreateContext (0x193380): Creating a onscreen context for render target 0x3a40080 trace:d3d:CreateContext pPresentParms->EnableAutoDepthStencil=enabled; using AutoDepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8, auxBuffers=1, numSamples=0, pbuffer=0, findCompatible=0 trace:d3d:getColorBits fmt: WINED3DFMT_A8R8G8B8 trace:d3d:getColorBits Returning red: 8, green: 8, blue: 8, alpha: 8, total: 32 for fmt=WINED3DFMT_A8R8G8B8 trace:d3d:getDepthStencilBits fmt: WINED3DFMT_D24S8 trace:d3d:getDepthStencilBits Returning depthSize: 24 and stencilSize: 8 for fmt=WINED3DFMT_D24S8 err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat trace:d3d:CreateContext Trying to locate a compatible pixel format because an exact match failed. trace:d3d:WineD3D_ChoosePixelFormat ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8, auxBuffers=1, numSamples=0, pbuffer=0, findCompatible=1 trace:d3d:getColorBits fmt: WINED3DFMT_A8R8G8B8 trace:d3d:getColorBits Returning red: 8, green: 8, blue: 8, alpha: 8, total: 32 for fmt=WINED3DFMT_A8R8G8B8 trace:d3d:getDepthStencilBits fmt: WINED3DFMT_D24S8 trace:d3d:getDepthStencilBits Returning depthSize: 24 and stencilSize: 8 for fmt=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat Falling back to ChoosePixelFormat as we weren't able to find an exactly matching pixel format trace:d3d:WineD3D_ChoosePixelFormat Found iPixelFormat=1 for ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:AddContextToArray Created context 0x1a4048 trace:d3d:CreateContext Successfully created new context 0x1a4048 trace:d3d:CreateContext Setting up the screen trace:d3d:CreateContext glClearColor call ok context.c / 457 trace:d3d:CreateContext glClear call ok context.c / 462 trace:d3d:CreateContext glColor3f call ok context.c / 465 trace:d3d:CreateContext glEnable call ok context.c / 468 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); call ok context.c / 471 trace:d3d:CreateContext glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); call ok context.c / 474 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); call ok context.c / 477 trace:d3d:CreateContext glPixelStorei(GL_PACK_ALIGNMENT, This->surface_alignment); call ok context.c / 480 trace:d3d:CreateContext glPixelStorei(GL_UNPACK_ALIGNMENT, This->surface_alignment); call ok context.c / 482 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 517 trace:d3d:IWineD3DSwapChainImpl_Release (0x1a3830) : ReleaseRef to 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock (0x196a28) -----------------------> Setting up device defaults... 0x193380 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Render states trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZENABLE(7), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FILLMODE(8), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SHADEMODE(9), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LINEPATTERN(10), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZWRITEENABLE(14), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHATESTENABLE(15), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LASTPIXEL(16), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRCBLEND(19), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DESTBLEND(20), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CULLMODE(22), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZFUNC(23), value = 4 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHAFUNC(25), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHAREF(24), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DITHERENABLE(26), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHABLENDENABLE(27), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGENABLE(28), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SPECULARENABLE(29), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZVISIBLE(30), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGCOLOR(34), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGTABLEMODE(35), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGSTART(36), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGEND(37), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGDENSITY(38), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_EDGEANTIALIAS(40), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZBIAS(47), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_RANGEFOGENABLE(48), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILENABLE(52), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILFAIL(53), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILZFAIL(54), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILPASS(55), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILREF(57), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILMASK(58), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILFUNC(56), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILWRITEMASK(59), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_TEXTUREFACTOR(60), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP0(128), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP1(129), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP2(130), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP3(131), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP4(132), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP5(133), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP6(134), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP7(135), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CLIPPING(136), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LIGHTING(137), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_AMBIENT(139), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGVERTEXMODE(140), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORVERTEX(141), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LOCALVIEWER(142), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_NORMALIZENORMALS(143), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DIFFUSEMATERIALSOURCE(145), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SPECULARMATERIALSOURCE(146), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_AMBIENTMATERIALSOURCE(147), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_EMISSIVEMATERIALSOURCE(148), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_VERTEXBLEND(151), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CLIPPLANEENABLE(152), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SOFTWAREVERTEXPROCESSING(153), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE(154), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_A(158), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_C(160), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MULTISAMPLEANTIALIAS(161), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MULTISAMPLEMASK(162), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_PATCHEDGESTYLE(163), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_PATCHSEGMENTS(164), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DEBUGMONITORTOKEN(165), value = -1163015426 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE_MAX(166), value = 1115684864 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_INDEXEDVERTEXBLENDENABLE(167), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_TWEENFACTOR(170), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDOP(171), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POSITIONDEGREE(172), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_NORMALDEGREE(173), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SCISSORTESTENABLE(174), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SLOPESCALEDEPTHBIAS(175), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MINTESSELLATIONLEVEL(178), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_MAXTESSELLATIONLEVEL(179), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ANTIALIASEDLINEENABLE(176), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_X(180), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_Y(181), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_Z(182), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ADAPTIVETESS_W(183), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ENABLEADAPTIVETESSELLATION(184), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_TWOSIDEDSTENCILMODE(185), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILFAIL(186), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILZFAIL(187), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILPASS(188), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CCW_STENCILFUNC(189), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE1(190), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE2(191), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE3(192), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDFACTOR(193), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRGBWRITEENABLE(194), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DEPTHBIAS(195), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP8(198), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP9(199), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP10(200), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP11(201), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP12(202), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP13(203), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP14(204), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_WRAP15(205), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SEPARATEALPHABLENDENABLE(206), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRCBLENDALPHA(207), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DESTBLENDALPHA(208), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDOPALPHA(209), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 8 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 9 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 10 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 11 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 12 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 13 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 14 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 15 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 16 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 17 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 18 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 19 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock -----------------------> Device defaults now set up... trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 0 given name 1 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 1 given name 2 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 2 given name 3 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 3 given name 4 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 4 given name 5 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 5 given name 6 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 6 given name 7 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 7 given name 8 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:IWineD3DDeviceImpl_Clear (0x193380) Count (0), pRects ((nil)), Flags (1), Color (0x00000000), Z (0.000000), Stencil (0) trace:d3d:ActivateContext (0x193380): Selecting context for render target 0x3a40080, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1099 trace:d3d:IWineD3DDeviceImpl_ClearSurface Clearing screen with glClear to color 0 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearColor call ok device.c / 5052 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILENABLE(52), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_NORMALIZENORMALS(143), value = 1 trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 0, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 16, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 1, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 2, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 19, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 65, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 66, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 67, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 68, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 69, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 70, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 71, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 72, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 73, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 74, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 75, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 76, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 77, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 78, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 79, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f68c, start 80, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x193380, srcData 0x33f69c, start 64, count 1) trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE(154), value = 1073741824 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_A(158), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_POINTSCALE_C(160), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_LIGHTING(137), value = 0 trace:d3d:IWineD3DDeviceImpl_Clear (0x193380) Count (0), pRects ((nil)), Flags (7), Color (0xff00a0b4), Z (1.000000), Stencil (127) trace:d3d:ActivateContext (0x193380): Selecting context for render target 0x3a40080, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1099 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearStencil call ok device.c / 5015 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearDepth call ok device.c / 5024 trace:d3d:IWineD3DDeviceImpl_ClearSurface Clearing screen with glClear to color ff00a0b4 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearColor call ok device.c / 5052 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHAFUNC(25), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHAREF(24), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHATESTENABLE(15), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZFUNC(23), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FILLMODE(8), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_CULLMODE(22), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILFUNC(56), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILREF(57), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILMASK(58), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_SRCBLEND(19), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_DESTBLEND(20), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ALPHABLENDENABLE(27), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_BLENDOP(171), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=0, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=0, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x1, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=1, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=1, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=1 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x2, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=2, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=2, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=2 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x193380) : Sampler 0x3, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=3, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=3, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=3 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=4, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=4, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=4 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=5, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=5, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=5 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=6, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=6, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=6 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=7, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x193380) : Stage=7, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=7 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZWRITEENABLE(14), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_ZENABLE(7), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_STENCILENABLE(52), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGTABLEMODE(35), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGVERTEXMODE(140), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGDENSITY(38), value = 1073741824 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x193380)->state = WINED3DRS_FOGCOLOR(34), value = 16777215 [cahrendt@stinky EverQuest II]$