<br><br><div class="gmail_quote">2009/1/25 Claudio Ciccani <span dir="ltr"><<a href="mailto:klan@users.sf.net">klan@users.sf.net</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
The patch implements a software fallback for vertex blending in<br>
drawStridedSlow, fixing Bug #6955.<br>
Although vertex blending is an old and outdated extension, there are<br>
still many applications(games) relying on it nowadays. This because the<br>
extension is generally supported by Direct3D, either directly in<br>
hardware (using vertex programs) or in software.</blockquote><div><br><br><br> <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
This patch makes NOLF2 demo crashes.<br><br>
<br></blockquote></div>Register dump: <br> CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b <br> EIP:7e6095c7 ESP:0033f0b4 EBP:0033f1ec EFLAGS:00010246( - 00 -RIZP1) <br>
EAX:00ec1b28 EBX:7e6bbc54 ECX:0000014c EDX:00000000 <br> ESI:00000048 EDI:00000000 <br>Stack dump: <br>
0x0033f0b4: 00000000 00000000 00000000 3f800000 <br>0x0033f0c4: 0033f110 7d05e000 7c03d008 7c7aa346 <br>0x0033f0d4: 00000000 00000003 7e6bc7a0 7e69ee95 <br>
0x0033f0e4: 7e69e648 00000001 0000000c 00000010 <br>0x0033f0f4: 795a5f68 7d09c0ac 0002d008 00ebd44c <br>0x0033f104: 00eba698 00ebd7a8 00000000 00000007 <br>
Backtrace: <br>=>0 0x7e6095c7 drawStridedSlow+0x697(iface=0xeba698, sd=0xebd44c, NumVertexes=72, glPrimType=4, idxData=0x31dca00, idxSize=2, minIndex=0, startIdx=0) [/home/david/wine/dlls/wined3d/drawprim.c:307] in wined3d (0x0033f1ec) <br>
1 0x7e60ea1b drawPrimitive+0x101b(iface=0xeba698, PrimitiveType=4, NumPrimitives=24, numberOfVertices=24, StartIdx=0, idxSize=<is not available>, idxData=(nil), minIndex=0) [/home/david/wine/dlls/wined3d/drawprim.c:1024] in wined3d (0x0033f55c) <br>
2 0x7e5e41f9 IWineD3DDeviceImpl_DrawIndexedPrimitive+0xe9(iface=0xeba698, PrimitiveType=WINED3DPT_TRIANGLELIST, minIndex=0, NumVertices=24, startIndex=0, primCount=24) [/home/david/wine/dlls/wined3d/device.c:5314] in wined3d (0x0033f5cc) <br>
3 0x7e6d43b6 IDirect3DDevice8Impl_DrawIndexedPrimitive+0x96(iface=<register ESI not in topmost frame>, PrimitiveType=D3DPT_TRIANGLELIST, MinVertexIndex=0, NumVertices=24, startIndex=0, primCount=24) [/home/david/wine/dlls/d3d8/device.c:1419] in d3d8 (0x0033f5fc) <br>
0x7e6095c7 drawStridedSlow+0x697 [/home/david/wine/dlls/wined3d/drawprim.c:307] in wined3d: flds 0x0(%ecx) <br>307 m = &stateBlock->transforms[WINED3DTS_WORLDMATRIX((indices ? indices[0] : 0))].u.m[0][0]; <br>
Modules: <br>