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<font color="#000000"><font face="Times New Roman, Times, serif">Dear
all,<br>
<br>
Since d3d10effect has advanced a lot during the latest weeks I was
wondering what are the next steps that you are planning to develop.<br>
<br>
In particutar, I wonder about:<br>
1. Do DepthStencil and RasterizerState present major differences in
terms of capabilities compared to D3D9? I mean that coding <a
 id="ctl00_toc1_ctl36" title="ID3D10EffectDepthStencilVariable"
 href="http://msdn.microsoft.com/en-us/library/ee418970%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_toc1_siblingLinks|ctl00_toc1_ctl36',this);">ID3D10EffectDepthStencilVariable</a>
is very easy once you have ID3D10DepthStencilState (just call <a
 id="ctl00_MainContent_ctl17"
 href="http://msdn.microsoft.com/en-us/library/bb173546%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_MainContent_ctl00|ctl00_MainContent_ctl17',this);">ID3D10Device_CreateDepthStencilState
for </a><a id="ctl00_MainContent_ctl06"
 href="http://msdn.microsoft.com/en-us/library/bb173641%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_MainContent_ctl00|ctl00_MainContent_ctl06',this);">ID3D10EffectDepthStencilVariable::GetDepthStencilState
and </a><a id="ctl00_MainContent_ctl05"
 href="http://msdn.microsoft.com/en-us/library/bb173640%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_MainContent_ctl00|ctl00_MainContent_ctl05',this);">ID3D10EffectDepthStencilVariable::GetBackingStore&nbsp;</a>
should only be recovering the data from a private variable).<br>
Furthermore,&nbsp; ID3D10Device::OMSetDepthStencilState is just a bunch of
IWineD3DDevice_SetRenderState calls because I think that wined3d
already implements all the required functionality, doesn't it?.<br>
</font></font><font color="#000000"><font
 face="Times New Roman, Times, serif"><a id="ctl00_MainContent_ctl65"
 href="http://msdn.microsoft.com/en-us/library/bb173593%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_MainContent_ctl00|ctl00_MainContent_ctl65',this);">ID3D10Device::OMGetDepthStencilState</a>
</font></font><font color="#000000"><font
 face="Times New Roman, Times, serif">would be a bunch of </font></font><font
 color="#000000"><font face="Times New Roman, Times, serif">IWineD3DDevice_GetRenderState</font></font><font
 color="#000000"><font face="Times New Roman, Times, serif">.<br>
<a id="ctl00_MainContent_ctl05"
 href="http://msdn.microsoft.com/en-us/library/bb173640%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_MainContent_ctl00|ctl00_MainContent_ctl05',this);">ID3D10EffectRasterizerVariable.</a>
presents the analogous thing (together with ID3D10Device::RSSetState),
doesn't it?<br>
2. For <a id="ctl00_toc1_ctl28" title="ID3D10EffectBlendVariable"
 href="http://msdn.microsoft.com/en-us/library/ee418962%28VS.85%29.aspx"
 onclick="javascript:Track('ctl00_toc1_siblingLinks|ctl00_toc1_ctl28',this);">ID3D10EffectBlendVariable</a>
I think that that is different. what are the major difficulties
concerning the capabilities that D3D10 offers compared to D3D9
conerning blending and do you see them achievable beofre this year ends?<br>
3. Last, for ID3D10Device::RSGetViewports/</font></font><font
 color="#000000"><font face="Times New Roman, Times, serif">ID3D10Device::RSSetViewports</font></font><font
 color="#000000"><font face="Times New Roman, Times, serif"> and
ID3D10Device::RSGetScissorRects/</font></font><font color="#000000"><font
 face="Times New Roman, Times, serif">ID3D10Device::RSSetScissorRects</font></font><font
 color="#000000"><font face="Times New Roman, Times, serif">, the
difficulty may lay in accepting in the wine driver more thatn one
rect/viewport. Do you agree? Are you planning an upgrade in wined3d to
refer to *rect rather than rect in the stateblock definition? The
analogous question applies to viewports.<br>
<br>
I was wondering all that because I am considering asking Santa for
D3D10 games for next Christmas and would like to know the roadmap of
wine D3D10 development.<br>
</font><br>
<br>
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