Thanks everybody for the replies.<br><br><br>
>Welcome! I'm glad you've chosen Wine; we can sure use more help.<br>
><br>
>Sounds like you know your way around, but please feel free to ask for
help<br>
>anytime. The IRC channel works particularly well; real discussions will<br>
>keep us from being annoyed by the trolls.<br>
><br>
>Note that there are a few caustic folks; please don't let sharp comments<br>
>from any of them discourage you.<br>
<br>
>Overall, I like to think that we're the friendliest large open source
development community<br>
>out there. Of course, that is a bit like saying that we're the<br>
>friendliest and nicest pit viper :-), but still...<br><br>Haha, yea, I know the game. Never had too much of a problem with those sorts of people.<br><br> >I guess<br>
>the most profitable would be implementing the effect interfaces, since<br>
>these are the most used ones next to shaders and textures.<br><br>That sounds interesting, I'd be willing to give it a shot.<br>@Henri: I'm always up for a challenge. Perhaps you could suggest a smaller subset of the problem that would be more feasible to attempt in 2-3 months? Perhaps a few effects rather than any significant chunk of them? Also, what are you looking for in a proposal?<br>
<br>Here's the wiki for the problem I mentioned in my first post: <a href="http://wiki.winehq.org/DirectX-D3DX9">http://wiki.winehq.org/DirectX-D3DX9</a> . What's the current status on this proposal? It sounds like a fairly major problem.<br>
<br>@Tony: I'm not sure I followed the subsequent discussion. Has your work been incorporated into wine-git yet, or is that still pending?<br><br>Thanks again guys. And as before, all suggestions are appreciated!<br>
<br>
---<br>Arjun Comar, Rose-Hulman '12<br>