That sounds interesting, and may be a good way to learn. I'll CC this reply to him to see if he still needs somebody.<br><br>@Tony: It'd be slow going since I still need to learn how everything works, but if you're willing to work with me, I don't mind helping you out with your project.<br>
<br><div class="gmail_quote">On Wed, Jan 27, 2010 at 2:34 PM, Ricardo Filipe <span dir="ltr"><<a href="mailto:ricardojdfilipe@gmail.com">ricardojdfilipe@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
hi arjun,<br>
it's good to see your interest :)<br>
<br>
tony has been searching for someone to integrate his gsoc work, see:<br>
<a href="http://www.winehq.org/pipermail/wine-devel/2010-January/081160.html" target="_blank">http://www.winehq.org/pipermail/wine-devel/2010-January/081160.html</a><br>
<br>
maybe you are that guy? ;) it would serve as an introduction to the<br>
d3d environment at least. maybe too much idk.<br>
<br>
if you have questions you can hang around #winehackers , we are there alot.<br>
<br>
2010/1/27 Arjun Comar <<a href="mailto:mandaya@rose-hulman.edu">mandaya@rose-hulman.edu</a>>:<br>
<div><div></div><div class="h5">> Thanks everybody for the replies.<br>
><br>
><br>
>>Welcome! I'm glad you've chosen Wine; we can sure use more help.<br>
>><br>
>>Sounds like you know your way around, but please feel free to ask for help<br>
>>anytime. �The IRC channel works particularly well; real discussions will<br>
>>keep us from being annoyed by the trolls.<br>
>><br>
>>Note that there are a few caustic folks; please don't let sharp comments<br>
>>from any of them discourage you.<br>
><br>
>>Overall, I like to think that we're the friendliest large open source<br>
>> development community<br>
>>out there. �Of course, that is a bit like saying that we're the<br>
>>friendliest and nicest pit viper :-), but still...<br>
><br>
> Haha, yea, I know the game. Never had too much of a problem with those sorts<br>
> of people.<br>
><br>
>>I guess<br>
>>the most profitable would be implementing the effect interfaces, since<br>
>>these are the most used ones next to shaders and textures.<br>
><br>
> That sounds interesting, I'd be willing to give it a shot.<br>
> @Henri: I'm always up for a challenge. Perhaps you could suggest a smaller<br>
> subset of the problem that would be more feasible to attempt in 2-3 months?<br>
> Perhaps a few effects rather than any significant chunk of them? Also, what<br>
> are you looking for in a proposal?<br>
><br>
> Here's the wiki for the problem I mentioned in my first post:<br>
> <a href="http://wiki.winehq.org/DirectX-D3DX9" target="_blank">http://wiki.winehq.org/DirectX-D3DX9</a> . What's the current status on this<br>
> proposal? It sounds like a fairly major problem.<br>
><br>
> @Tony: I'm not sure I followed the subsequent discussion. Has your work been<br>
> incorporated into wine-git yet, or is that still pending?<br>
><br>
> Thanks again guys. And as before, all suggestions are appreciated!<br>
><br>
> ---<br>
> Arjun Comar, Rose-Hulman '12<br>
><br>
><br>
><br>
><br>
</div></div></blockquote></div><br>---<br>Arjun Comar, Rose-Hulman '12<br>